On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now1/ 5000% full
7-day average1peak 1
Rank#8,412top 38%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 500 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,412 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 682 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 22 OctMon 19 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 19:43 UTC6d ago
1
–
running
1
Mon 19 Oct, 16:27 UTC9d ago
1
✓ held half
3.1 days
1
Mon 19 Oct, 10:23 UTC10d ago
1
–
0.3 days
1
Sat 17 Oct, 09:45 UTC12d ago
1
–
2 days
1
Fri 16 Oct, 22:53 UTC12d ago
1
–
0.5 days
0
Mon 12 Oct, 05:39 UTC17d ago
1
–
4.7 days
1
Sun 11 Oct, 19:08 UTC17d ago
1
–
0.4 days
0
Thu 8 Oct, 10:39 UTC20d ago
1
✓ held half
3.4 days
0
Fri 2 Oct, 08:01 UTC27d ago
1
✓ held half
6.1 days
1
Wed 30 Sep, 14:00 UTC28d ago
1
–
1.8 days
1
Tue 29 Sep, 18:46 UTC29d ago
1
–
0.8 days
1
Sat 26 Sep, 19:29 UTC32d ago
1
✓ held half
3 days
0
Fri 25 Sep, 20:29 UTC33d ago
1
–
1 days
1
Wed 23 Sep, 13:13 UTC35d ago
1
–
2.3 days
1
Tue 22 Sep, 18:06 UTC36d ago
1
–
0.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by My Server Name. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 195.170.198.35:28015.
How dependable is My Server Name, and is it online at the moment?
You cannot join now: My Server Name is offline, last seen 5 days 19 hours ago. It was up 11 of 168 hours over the last 7 full days, which is 7% of the time. The first sighting by Rust Server Score was on 22 September 2026.
Which Rust version is My Server Name running?
You will find My Server Name on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does My Server Name reset?
My Server Name wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 6 days 14 hours.
What should you expect from wipe day on My Server Name?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 1 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player numbers
Where does My Server Name sit among Rust servers?
Over the last seven days, My Server Name has #8,412 for player hours, in the top 38% of all ranked servers.
Is My Server Name a busy server?
It has been 5 days 19 hours since My Server Name was last seen, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days.
Tags
What do My Server Name's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags My Server Name publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does My Server Name appear in the Rust Server Score lists and filters?
Rust Server Score lists that include My Server Name: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server rules
What settings and rules apply on My Server Name?
Nothing in the name of My Server Name states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on My Server Name?
The game generates a procedural map for My Server Name.
Connecting
How do you get onto My Server Name?
Enter client.connect 195.170.198.35:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max players500 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).