On the class lists: D (48), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average3peak 11
Rank#1,827top 8%
Last wipe14d agobiweekly schedule
Next wipe2d 9hSun 1 Nov, 14:21 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 3 of 200 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,827 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 93 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 6 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 14:21 UTC, in 2d 9h.
Its biweekly schedule tag · low confidence
usual gap29.9 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 12
Coming wipes
2d 9hSun 1 Nov, 14:21 UTC
6d 13hThu 5 Nov, 19:00 UTCFW
16d 9hSun 15 Nov, 14:21 UTC
30d 9hSun 29 Nov, 14:21 UTC
34d 13hThu 3 Dec, 19:00 UTCFW
44d 9hSun 13 Dec, 14:21 UTC
The first 48 hours of its last wipes
Sun 18 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 13, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 14:21 UTC11d ago
13
–
running
0
Fri 18 Sep, 15:48 UTC41d ago
7
halved by day 12
29.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Evolution PvE [RaidBases, Skills, Event, Quest] NEW?
Evolution PvE [RaidBases, Skills, Event, Quest] NEW leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 195.18.27.126:35200.
How reliable is Evolution PvE [RaidBases, Skills, Event, Quest] NEW, and is it up?
The server is up: Evolution PvE [RaidBases, Skills, Event, Quest] NEW is online now. About 2 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Evolution PvE [RaidBases, Skills, Event, Quest] NEW smooth to play on?
It never fell below 11 server fps in the last 48 hours, averaging 93. Buildings, deployables and everything else in the world added up to as many as 120,133 entities. Up to 3,502 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Evolution PvE [RaidBases, Skills, Event, Quest] NEW running?
You will find Evolution PvE [RaidBases, Skills, Event, Quest] NEW on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Evolution PvE [RaidBases, Skills, Event, Quest] NEW reset?
Its tag sets the prediction, as the record holds too few of Evolution PvE [RaidBases, Skills, Event, Quest] NEW's wipes to confirm its schedule. It is due to wipe next on Sunday 1 November at 14:21 UTC. The world it runs now was created 14 days 12 hours. Its tags say it wipes every two weeks.
What happens on Evolution PvE [RaidBases, Skills, Event, Quest] NEW when wipe day arrives?
Recent wipes have peaked at 10 players on average. The crowd on the latest wipe was largest 5 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 12.
Population
What position does Evolution PvE [RaidBases, Skills, Event, Quest] NEW hold in the rankings?
Over the last seven days, Evolution PvE [RaidBases, Skills, Event, Quest] NEW has #1,827 for player hours, in the top 8% of all ranked servers.
How many players does Evolution PvE [RaidBases, Skills, Event, Quest] NEW usually have?
With 200 slots available, Evolution PvE [RaidBases, Skills, Event, Quest] NEW currently has 1 players. The seven-day average is 3 players, with a peak of 11. The highest average in the last 48 hours came at 16:00 UTC, with 7 players.
Tags and filters
How should you read the tags on Evolution PvE [RaidBases, Skills, Event, Quest] NEW?
You'll see Evolution PvE [RaidBases, Skills, Event, Quest] NEW tagged with gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Evolution PvE [RaidBases, Skills, Event, Quest] NEW?
These Rust Server Score lists count Evolution PvE [RaidBases, Skills, Event, Quest] NEW among them: Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
How is Evolution PvE [RaidBases, Skills, Event, Quest] NEW set up, and what rules does it keep?
The name of Evolution PvE [RaidBases, Skills, Event, Quest] NEW gives no gather rate. A group here can reach 16 players. roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Evolution PvE [RaidBases, Skills, Event, Quest] NEW runs which map?
A procedural map of size 3,500 and seed 121315421, generated by the game, is what Evolution PvE [RaidBases, Skills, Event, Quest] NEW runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How should you connect to Evolution PvE [RaidBases, Skills, Event, Quest] NEW?
Enter client.connect 195.18.27.126:35200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://evolutionrust.gamestores.app/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^r,^p,gmvanilla,cs168909,ts16,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp200
Max players200 slots are available.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).