On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 2
Rank#5,664top 26% · #1818 in EU
Last wipe13d agobiweekly schedule
Next wipe15hWed 28 Oct, 16:18 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,664 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 250 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 100 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 62% in EU, and #368 of the trio servers (top 58%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 28 October, 16:18 UTC, in 15h.
Its biweekly schedule tag · low confidence
wipe-day peak4players, last three wipes
Coming wipes
15hWed 28 Oct, 16:18 UTC
8d 18hThu 5 Nov, 19:00 UTCFW
14d 15hWed 11 Nov, 16:18 UTC
28d 15hWed 25 Nov, 16:18 UTC
36d 18hThu 3 Dec, 19:00 UTCFW
42d 15hWed 9 Dec, 16:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 16:18 UTC13d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits TEST, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 195.18.27.175:35100 is the address to use.
Is TEST up, and how steady is its uptime?
Right now, TEST is online. According to its reported uptime, the last restart was about 13 hours ago. For the last 7 full days, it was up 143 of 168 hours, or 85% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does TEST perform well?
The average over the last 48 hours was 308 server fps, and it never went below 204. Buildings, deployables and everything else in the world added up to as many as 81,739 entities. At its highest, it used 2,912 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is TEST running?
You will find TEST on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does TEST wipe its map?
Too few wipes on TEST are recorded to confirm the schedule, so its tag guides the prediction. Wednesday 28 October at 16:18 UTC is the date set for its next wipe. It has been running its current world for 13 days 4 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on TEST?
The average peak on its recent wipes was 4 players. Peak numbers came 28 hours into the latest wipe.
Player count
Where does TEST sit among Rust servers?
Over the last seven days, TEST has #5,664 for player hours, in the top 26% of all ranked servers and #1,818 in Europe. In the trio group, it ranks #368.
Is TEST a busy server?
With 200 slots available, TEST currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 18:00 UTC, with 1 players.
Lists and filters
How should you read the tags on TEST?
The game's browser takes its cue from the tags TEST has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature TEST?
Rust Server Score lists that include TEST: Rust tutorial servers, graded, European Rust servers, graded, Best community servers, graded, Rust servers with a trio group limit and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does TEST enforce, and what are its settings?
Nothing in the name of TEST states a gather rate. The cap on group size is 3 players (trio). survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. Plugins on it number Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on TEST?
The game generates the procedural map on TEST at size 4,000 with seed 923801781. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
What is the way to join TEST?
To connect, start Rust, press F1, and type client.connect 195.18.27.175:35100. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://prostoj.store.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^v,EU,^t,gmrust,cs168909,ts3,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).