On the class lists: B (77), with population over 48 hours and no performance mark.
Players now157/ 17590% full
7-day average54peak 175
Rank#323top 1% · #164 in EU
Last wipe4h agoweekly schedule
Next wipe3d 16hSat 31 Oct, 09:40 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
31/ 100
F
A quiet classroom so far: 54 of 175 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #323 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 27 places this week.
A good term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers, top 6% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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·W···W·
·W·F·W·
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·W···W·
·W···W·
·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Saturday 31 October, 09:40 UTC, in 3d 16h.
Every Tuesday at 12:41 and every Saturday at 09:40 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak136players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
3d 16hSat 31 Oct, 09:40 UTC
6d 19hTue 3 Nov, 12:41 UTC
9d 2hThu 5 Nov, 19:00 UTCFW
10d 16hSat 7 Nov, 09:40 UTC
13d 19hTue 10 Nov, 12:41 UTC
17d 16hSat 14 Nov, 09:40 UTC
20d 19hTue 17 Nov, 12:41 UTC
24d 16hSat 21 Nov, 09:40 UTC
The first 48 hours of its last wipes
Sat 24 OctTue 20 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 120, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 12:41 UTC4h ago
–
–
running
113
Sat 24 Oct, 09:40 UTC3d ago
120
–
–
52
Tue 20 Oct, 12:40 UTC7d ago
123
✓ held half
3.9 days
69
Sat 17 Oct, 09:40 UTC10d ago
166
✓ held half
3.1 days
90
Tue 13 Oct, 12:43 UTC14d ago
96
✓ held half
3.9 days
63
Sat 10 Oct, 09:41 UTC17d ago
174
✓ held half
3.1 days
77
Tue 6 Oct, 12:40 UTC21d ago
129
✓ held half
3.9 days
87
Sat 3 Oct, 09:40 UTC24d ago
173
✓ held half
3.1 days
95
Thu 1 Oct, 17:55 UTCFW25d ago
142
–
1.7 days
135
Tue 29 Sep, 12:40 UTC28d ago
124
✓ held half
2.2 days
43
Sat 26 Sep, 09:40 UTC31d ago
148
✓ held half
3.1 days
102
Tue 22 Sep, 12:40 UTC35d ago
135
✓ held half
3.9 days
70
Sat 19 Sep, 09:40 UTC38d ago
163
✓ held half
3.1 days
29
Tue 15 Sep, 12:41 UTC42d ago
128
✓ held half
3.9 days
104
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 50+ · 1e+06x · weekly · 4 on average
3 / 200
Quick answers
from the figures on this page
Server facts
Where in the world is CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS?
You'll see CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 195.18.27.204:35000.
Is CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS up, and how steady is its uptime?
The server is up: CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS is online now. About 2 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 165 of 168 hours, or 98% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS perform well?
It never fell below 43 server fps in the last 48 hours, averaging 59. Buildings, deployables and everything else in the world added up to as many as 473,254 entities. Memory use reached up to 8,348 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS running?
You will find CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS reset?
Wipes come every Tuesday at 12:41 and every Saturday at 09:40 UTC on CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS. It is due to wipe next on Saturday 31 October at 09:40 UTC. It has been running its current world for 4 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS?
The average peak on its recent wipes was 136 players. 8 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
Where does CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS place in the wider field of Rust servers?
In Europe, CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS is #164, and overall it is #323 on player hours over the last seven days, in the top 1% of all ranked servers.
Is CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS a busy server?
Right now, 157 players are on CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS, which has 175 slots. It peaked at 175 and averaged 54 players over the last seven days. The busiest time in the last 48 hours was 15:00 UTC, with an average of 163 players.
Lists and filters
What do CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS's tags stand for?
The game's browser takes its cue from the tags CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS has set: gmrust (Game mode): Rust survival, played by the standard rules; mp175 (Max players): 175 slots are available; ts100 (Group limit): A team can hold 100 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS?
A cgle.org hostname is published by CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS and by 3 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS?
These Rust Server Score lists count CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS among them: Rust servers above 10x gather rate, European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x; Players now: At least 100; Average players: 50+ on average.
Rules and settings
How is CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS set up, and what rules does it keep?
The name of CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS points to a 1000x gather rate. You can play in groups of up to 100 players. You get battlefield here, kits and high rates for fast PvP. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS?
A procedural map of size 3,500 and seed 1041043387, generated by the game, is what CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS?
Enter client.connect 195.18.27.204:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://shop.cgle.org.
Server tags
what each one means
Published asmp175,ptrak,$r?,v2635,^w,^i,EU,gmrust,cs168909,ts100,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp175
Max players175 slots are available.
ts100
Group limitA team can hold 100 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in wipe hold (A+); population is the one to work on (F).