On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 2
Rank#5,005top 22%
Last wipe13d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #5,005 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 67 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
19/ 100
F
Lost ground: down 3,119 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 8
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
14d 1hThu 12 Nov, 17:05 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
42d 1hThu 10 Dec, 17:05 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 17:05 UTC13d ago
18
–
running
3
Thu 1 Oct, 20:08 UTCFW27d ago
15
halved by day 10
13.9 days
1
Thu 17 Sep, 15:43 UTC41d ago
12
halved by day 6
14.2 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Evolution PvE [RaidBases, Skills, Event, Quest]?
You'll find no region listed by Evolution PvE [RaidBases, Skills, Event, Quest]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 195.18.27.77:35100.
Is Evolution PvE [RaidBases, Skills, Event, Quest] up, and how steady is its uptime?
Right now, Evolution PvE [RaidBases, Skills, Event, Quest] is online. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Evolution PvE [RaidBases, Skills, Event, Quest] run?
The average over the last 48 hours was 67 server fps, and it never went below 38. At its peak, it held 94,877 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,709 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Evolution PvE [RaidBases, Skills, Event, Quest] running?
The server Evolution PvE [RaidBases, Skills, Event, Quest] is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Evolution PvE [RaidBases, Skills, Event, Quest] reset?
Wipes come every 4 weeks on Thursday at 17:05 UTC on Evolution PvE [RaidBases, Skills, Event, Quest]. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 13 days 22 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Evolution PvE [RaidBases, Skills, Event, Quest]?
Recent wipes have peaked at 15 players on average. Peak numbers came 24 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 8.
Population
What position does Evolution PvE [RaidBases, Skills, Event, Quest] hold in the rankings?
In the top 22% of all ranked servers, Evolution PvE [RaidBases, Skills, Event, Quest] sits at #5,005 for player hours over the last seven days.
Is Evolution PvE [RaidBases, Skills, Event, Quest] a busy server?
Evolution PvE [RaidBases, Skills, Event, Quest] is showing 0 players right now, with 200 slots in total. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Tags and filters
What do Evolution PvE [RaidBases, Skills, Event, Quest]'s tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts16 (Group limit): No team may go above 16; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Evolution PvE [RaidBases, Skills, Event, Quest] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Evolution PvE [RaidBases, Skills, Event, Quest]?
Rust Server Score lists that include Evolution PvE [RaidBases, Skills, Event, Quest]: Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Evolution PvE [RaidBases, Skills, Event, Quest]?
Nothing in the name of Evolution PvE [RaidBases, Skills, Event, Quest] states a gather rate. The limit for a group is 16 players. You get roleplay here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Evolution PvE [RaidBases, Skills, Event, Quest] uses?
The game generates the procedural map on Evolution PvE [RaidBases, Skills, Event, Quest] at size 3,500 with seed 777349113. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How should you connect to Evolution PvE [RaidBases, Skills, Event, Quest]?
Enter client.connect 195.18.27.77:35100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://evolutionrust.gamestores.app/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^r,^p,gmvanilla,cs168909,ts16,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp200
Max players200 slots are available.
ts16
Group limitNo team may go above 16.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).