On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak –
Rank#15,335top 69%
Last wipe15d agobiweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
20/ 100
F
Lost ground: down 9,048 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
usual gap13.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 6
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
12d 7hTue 10 Nov, 21:17 UTC
26d 7hTue 24 Nov, 21:17 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
40d 7hTue 8 Dec, 21:17 UTC
The first 48 hours of its last wipes
Tue 13 OctSat 19 SepWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 21:17 UTC15d ago
1
–
running
0
Sat 19 Sep, 14:19 UTC39d ago
1
halved by day 6
24.3 days
1
Wed 16 Sep, 20:45 UTC42d ago
4
✓ held half
2.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [MADMAPPERS] Test Xacku sit?
[MADMAPPERS] Test Xacku leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 195.18.27.81:35555.
How dependable is [MADMAPPERS] Test Xacku, and is it online at the moment?
You cannot join now: [MADMAPPERS] Test Xacku is offline, last seen 6 days 7 hours ago. It was up 18% of the time over the last 7 full days, 31 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is [MADMAPPERS] Test Xacku on?
The server [MADMAPPERS] Test Xacku is on Rust network protocol 2634 and build 166494 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [MADMAPPERS] Test Xacku wipe, and how often?
The prediction follows its tag, because too few of [MADMAPPERS] Test Xacku's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 15 days 16 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on [MADMAPPERS] Test Xacku?
The average peak on its recent wipes was 2 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Player count
Where does [MADMAPPERS] Test Xacku place in the wider field of Rust servers?
In the top 69% of all ranked servers, [MADMAPPERS] Test Xacku sits at #15,335 for player hours over the last seven days.
Is [MADMAPPERS] Test Xacku a busy server?
The last sighting of [MADMAPPERS] Test Xacku was 6 days 7 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on [MADMAPPERS] Test Xacku?
The game's browser takes its cue from the tags [MADMAPPERS] Test Xacku has set: gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166494 (Build): The game build is 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [MADMAPPERS] Test Xacku?
These Rust Server Score lists count [MADMAPPERS] Test Xacku among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
How is [MADMAPPERS] Test Xacku set up, and what rules does it keep?
Nothing in the name of [MADMAPPERS] Test Xacku states a gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [MADMAPPERS] Test Xacku?
[MADMAPPERS] Test Xacku runs a game-generated procedural map at size 4,500, seed 16092026. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
How do you get onto [MADMAPPERS] Test Xacku?
Enter client.connect 195.18.27.81:35555 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at http://uncharted.gamestores.ru.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2634,^b,^p,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp5
Max playersThe server holds 5 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); population is the one to work on (F).