On the class lists: F (25), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#6,925top 31%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,925 on player hours.
Uptimehours on the list, last 48
19/ 100
F
Attendance needs work: on the list only 9 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 177 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 1,805 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap8.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5
The first 48 hours of its last wipes
Fri 23 OctSun 18 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 11:12 UTC6d ago
2
–
running
0
Sun 18 Oct, 14:31 UTC11d ago
3
halved by day 3
4.9 days
0
Mon 5 Oct, 17:09 UTC23d ago
1
halved by day 7
12.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 317 on average
157 / 1000
Quick answers
from the figures on this page
About the server
Where in the world is Static Rust | Crate x2?
The region code for Static Rust | Crate x2 is eu2, but no region is published. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 195.209.214.50:28015.
How reliable is Static Rust | Crate x2, and is it up?
The server is up: Static Rust | Crate x2 is online now. According to its reported uptime, the last restart was about 6 hours ago. For the last 7 full days, it was up 145 of 168 hours, or 86% of the time. It was first seen by Rust Server Score on 1 October 2026.
Does Static Rust | Crate x2 perform well?
It never fell below 166 server fps in the last 48 hours, averaging 177. Buildings, deployables and everything else in the world added up to as many as 45,208 entities. At its highest, it used 1,373 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Static Rust | Crate x2 on?
Rust network protocol 2547 and build 96867 on Windows is what Static Rust | Crate x2 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Static Rust | Crate x2 reset?
There is no next wipe to predict on Static Rust | Crate x2, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 6 days 5 hours.
What should you expect from wipe day on Static Rust | Crate x2?
Recent wipes have peaked at 2 players on average. Peak numbers came 2 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 5.
Population
Where does Static Rust | Crate x2 place in the wider field of Rust servers?
In the top 31% of all ranked servers, Static Rust | Crate x2 sits at #6,925 for player hours over the last seven days.
How many players does Static Rust | Crate x2 usually have?
With 100 slots available, Static Rust | Crate x2 currently has 0 players. Averaging 0 players over seven days, it peaked at 4.
Tags and filters
What is meant by the tags on Static Rust | Crate x2?
The game's browser takes its cue from the tags Static Rust | Crate x2 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; v2547 (Protocol): To get in, your game needs to be on the same version: the protocol is 2547; cs96867 (Build): The game build is 96867; ptrak (Networking): RakNet handles it, the game's default network layer; $reu2 (Region code): eu2 is the region code this server uses; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Static Rust | Crate x2 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Static Rust | Crate x2 among them: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on Static Rust | Crate x2?
Static Rust | Crate x2 sets gather at 2x, as its name suggests. It publishes no limit on group size. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is not enabled.
Which map is in play on Static Rust | Crate x2?
A procedural map of size 2,800 and seed 2016807259, generated by the game, is what Static Rust | Crate x2 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Static Rust | Crate x2?
Enter client.connect 195.209.214.50:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://m.vk.ru/dev_staticrust.
Server tags
what each one means
Published asmp100,ptrak,$reu2,v2547,gmrust,cs96867,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
v2547
ProtocolTo get in, your game needs to be on the same version: the protocol is 2547.
cs96867
BuildThe game build is 96867.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$reu2
Region codeeu2 is the region code this server uses.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).