Working its way up from the back of the class: #15,641 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 7,778 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Mon 21 SepThu 17 SepWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 21 Sep, 14:06 UTC37d ago
3
–
running
0
Thu 17 Sep, 14:06 UTC41d ago
1
halved by day 1
4 days
0
Wed 16 Sep, 06:25 UTC43d ago
1
–
1.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 304 on average
72 / 100
Quick answers
from the figures on this page
Server details
Where in the world is Multirust - EU 2x Solo/Duo/Trio?
The name of Multirust - EU 2x Solo/Duo/Trio points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 195.60.166.153:25612 is the address to use.
Is Multirust - EU 2x Solo/Duo/Trio up, and how steady is its uptime?
At this moment, Multirust - EU 2x Solo/Duo/Trio is offline; the last time it was seen was 35 days 3 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 15 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Multirust - EU 2x Solo/Duo/Trio running?
Rust network protocol 2633 and build 164530 on Linux is what Multirust - EU 2x Solo/Duo/Trio runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Multirust - EU 2x Solo/Duo/Trio wipe, and how often?
There is no next wipe to predict on Multirust - EU 2x Solo/Duo/Trio, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 37 days 23 hours.
What happens on Multirust - EU 2x Solo/Duo/Trio when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does Multirust - EU 2x Solo/Duo/Trio place in the wider field of Rust servers?
Over the last seven days, Multirust - EU 2x Solo/Duo/Trio has #15,641 for player hours, in the top 71% of all ranked servers.
What does the population on Multirust - EU 2x Solo/Duo/Trio look like?
The last sighting of Multirust - EU 2x Solo/Duo/Trio was 35 days 3 hours ago, and it is offline right now.
Tags
What is meant by the tags on Multirust - EU 2x Solo/Duo/Trio?
gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): Its slot count is 300; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): This runs on build 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Multirust - EU 2x Solo/Duo/Trio publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Multirust - EU 2x Solo/Duo/Trio?
These Rust Server Score lists count Multirust - EU 2x Solo/Duo/Trio among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Map and rules
Which rules does Multirust - EU 2x Solo/Duo/Trio enforce, and what are its settings?
Multirust - EU 2x Solo/Duo/Trio sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on Multirust - EU 2x Solo/Duo/Trio?
The game generates the procedural map on Multirust - EU 2x Solo/Duo/Trio at size 3,700 with seed 2050887094. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Multirust - EU 2x Solo/Duo/Trio?
Enter client.connect 195.60.166.153:25612 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp300
Max playersIts slot count is 300.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).