A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,728 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 1,842 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
usual gap0.6 daysbetween real wipes
wipe-day peak787players, last three wipes
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 787, 1 hours in, with 170 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:03 UTCFW27d ago
787+170 queue
–
running
0
Thu 1 Oct, 04:17 UTC28d ago
787+170 queue
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Vital Rust - EU Long | Vanilla sit?
With region code uk1, Vital Rust - EU Long | Vanilla says it is in Europe and shows the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 195.60.166.222:28014.
Is Vital Rust - EU Long | Vanilla up, and how steady is its uptime?
The server is up: Vital Rust - EU Long | Vanilla is online now. The uptime it reports puts the last restart at about 23 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 29 September 2026.
How well does Vital Rust - EU Long | Vanilla run?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 121,754 entities. At its highest, it used 4,927 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Vital Rust - EU Long | Vanilla running?
Rust network protocol 2635 and build 168909 on Linux is what Vital Rust - EU Long | Vanilla runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Vital Rust - EU Long | Vanilla reset?
Once a month, Vital Rust - EU Long | Vanilla wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 13 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Vital Rust - EU Long | Vanilla?
The average peak on its recent wipes was 787 players. The latest wipe peaked 1 hours in, with 170 more players queued at that point.
Player numbers
Where does Vital Rust - EU Long | Vanilla sit among Rust servers?
In Europe, Vital Rust - EU Long | Vanilla is #2,058, and overall it is #7,728 on player hours over the last seven days, in the top 35% of all ranked servers.
How many players does Vital Rust - EU Long | Vanilla usually have?
With 75 slots available, Vital Rust - EU Long | Vanilla currently has 0 players. Averaging 0 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 1 players.
Tags
What is meant by the tags on Vital Rust - EU Long | Vanilla?
The game's browser takes its cue from the tags Vital Rust - EU Long | Vanilla has set: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $ruk1 (Region code): Region code: uk1; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates Vital Rust - EU Long | Vanilla?
The same operator most likely runs Vital Rust - EU Long | Vanilla and the 3 other servers we track that also publish a vitalrust.com hostname.
Which Rust Server Score filters and lists feature Vital Rust - EU Long | Vanilla?
These Rust Server Score lists count Vital Rust - EU Long | Vanilla among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v and Modded ^z; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Vital Rust - EU Long | Vanilla?
You will find no gather rate in the name of Vital Rust - EU Long | Vanilla. A group here can reach 16 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Vital Rust - EU Long | Vanilla?
Vital Rust - EU Long | Vanilla runs a game-generated procedural map at size 4,750, seed 4123. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: vitalrust.com.
Connecting
How do you get onto Vital Rust - EU Long | Vanilla?
To connect, start Rust, press F1, and type client.connect 195.60.166.222:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/HYtp3nV6Yd.
Server tags
what each one means
Published asmp75,ptrak,$ruk1,v2635,^m,^v,EU,gmrust,cs168909,ts16,^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max players75 slots are available.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$ruk1
Region codeRegion code: uk1.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).