On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average2peak 5
Rank#3,363top 15%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
40/ 100
F
Room for more players: 2 of 5 on average.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,363 on player hours.
Uptimehours on the list, last 48
35/ 100
F
Attendance needs work: on the list only 17 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 170 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 18:08 UTC4d ago
–
–
–
0
Fri 23 Oct, 08:23 UTC5d ago
–
–
–
1
Fri 23 Oct, 07:50 UTC5d ago
–
–
–
0
Fri 23 Oct, 06:39 UTC5d ago
–
–
–
0
Fri 23 Oct, 06:23 UTC5d ago
–
–
–
0
Fri 23 Oct, 05:23 UTC5d ago
–
–
–
0
Fri 23 Oct, 04:31 UTC5d ago
–
–
–
2
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does My Rust server | Powered by AMP sit?
No region is published for My Rust server | Powered by AMP. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 2.25.108.224:28015 is the address to use.
Is My Rust server | Powered by AMP up, and how steady is its uptime?
The server is down: My Rust server | Powered by AMP is offline now, with the last sighting 26 hours ago. The uptime it reports puts the last restart at about 14 hours ago. It was up 57% of the time over the last 4 full days, 55 of 96 hours. The first sighting by Rust Server Score was on 23 October 2026.
Is My Rust server | Powered by AMP smooth to play on?
It averaged 170 server fps over the last 48 hours, with a low of 133. Up to 51,317 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,732 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does My Rust server | Powered by AMP sit?
The server My Rust server | Powered by AMP is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does My Rust server | Powered by AMP reset?
None of the resets on My Rust server | Powered by AMP is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
What position does My Rust server | Powered by AMP hold in the rankings?
Over the last seven days, My Rust server | Powered by AMP has #3,363 for player hours, in the top 15% of all ranked servers.
How many players does My Rust server | Powered by AMP usually have?
The last sighting of My Rust server | Powered by AMP was 26 hours ago, and it is offline right now. It peaked at 5 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 20:00 UTC, with an average of 2 players.
Tags
How should you read the tags on My Rust server | Powered by AMP?
gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Its slot count is 5; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags My Rust server | Powered by AMP publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature My Rust server | Powered by AMP?
Rust Server Score lists that include My Rust server | Powered by AMP: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server rules
How is My Rust server | Powered by AMP set up, and what rules does it keep?
Nothing in the name of My Rust server | Powered by AMP states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map My Rust server | Powered by AMP uses?
A procedural map of size 3,000 and seed 1340568709, generated by the game, is what My Rust server | Powered by AMP runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join My Rust server | Powered by AMP?
To connect, start Rust, press F1, and type client.connect 2.25.108.224:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp5
Max playersIts slot count is 5.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); uptime is the one to work on (F).