On the class lists: F (12), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,404top 69%
Last wipe16h agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,404 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 220 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
No rank history yet.
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
WORLDRUST x2 | TEST leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 2.26.85.194:28015.
Is WORLDRUST x2 | TEST up, and how steady is its uptime?
At this moment, WORLDRUST x2 | TEST is offline; the last time it was seen was 16 hours ago. The uptime it reports puts the last restart at about 36 minutes ago. It was first seen by Rust Server Score on 27 October 2026.
Does WORLDRUST x2 | TEST perform well?
The average over the last 48 hours was 220 server fps, and it never went below 220. At its peak, it held 1,939 entities, including buildings, deployables and all else in the world. Memory use reached up to 500 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is WORLDRUST x2 | TEST running?
The server WORLDRUST x2 | TEST is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does WORLDRUST x2 | TEST wipe its map?
There are too few wipes on record for WORLDRUST x2 | TEST to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 16 hours.
Player numbers
Where does WORLDRUST x2 | TEST sit among Rust servers?
In the top 69% of all ranked servers, WORLDRUST x2 | TEST sits at #15,404 for player hours over the last seven days.
What does the population on WORLDRUST x2 | TEST look like?
The last sighting of WORLDRUST x2 | TEST was 16 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Tags
How should you read the tags on WORLDRUST x2 | TEST?
The game's browser takes its cue from the tags WORLDRUST x2 | TEST has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show WORLDRUST x2 | TEST?
Rust Server Score lists that include WORLDRUST x2 | TEST: 2x Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.
Rules and settings
Which rules does WORLDRUST x2 | TEST enforce, and what are its settings?
Going by its name, WORLDRUST x2 | TEST runs 2x gather. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map WORLDRUST x2 | TEST uses?
WORLDRUST x2 | TEST runs a game-generated procedural map at size 1,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to WORLDRUST x2 | TEST?
Enter client.connect 2.26.85.194:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).