On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#15,075top 68%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,075 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
57/ 100
C−
Slows down under load at times: 34 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 15:56 UTC2d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Webgubbel leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 2.56.245.250:28015.
How dependable is Webgubbel, and is it online at the moment?
The server is up: Webgubbel is online now. About 2 days 7 hours ago, it restarted, based on the uptime it reports. It was up 33% of the time over the last 7 full days, 56 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Webgubbel perform well?
It averaged 34 server fps over the last 48 hours, with a low of 24. At its peak, it held 211,755 entities, including buildings, deployables and all else in the world. Up to 5,106 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Webgubbel on?
Rust network protocol 2635 and build 168909 on Windows is what Webgubbel runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Webgubbel reset?
There are too few wipes on record for Webgubbel to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 2 days 9 hours.
What should you expect from wipe day on Webgubbel?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 14 hours after it began.
Player count
Where does Webgubbel sit among Rust servers?
Over the last seven days, Webgubbel has #15,075 for player hours, in the top 68% of all ranked servers.
What does the population on Webgubbel look like?
Right now, 0 players are on Webgubbel, which has 30 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 05:00 UTC, with an average of 0 players.
Tags
What do Webgubbel's tags stand for?
The game's browser takes its cue from the tags Webgubbel has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Webgubbel?
These Rust Server Score lists count Webgubbel among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What settings and rules apply on Webgubbel?
Nothing in the name of Webgubbel states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Webgubbel runs which map?
The game generates the procedural map on Webgubbel at size 6,000 with seed 793197. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Webgubbel?
Enter client.connect 2.56.245.250:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).