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Every Rust server graded on real, live numbers. 57,310 players on the roll · 11,753 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 2.82.186.229:28015
Name of server

Dark_Ghost Test

RegisterAbsentOffline
Region–
Address2.82.186.229:28015
Last checked1d ago
monthly wipes moddedoxide
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 1/ 1 100% full
7-day average1peak 1
Rank#11,874top 53%
Last wipe14d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 95/ 100 A full classroom nearly all week: 1 of 1 on average.
Standingrank on player hours 47/ 100 Working its way up from the back of the class: #11,874 on player hours.
Uptimehours on the list, last 48 4/ 100 Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 30/ 100 Lost ground: down 4,737 places this week. A strong wipe could turn it round.

A fair term, with more to come. Strongest in performance (A+); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75101:0002:00

Hourly average and peak, UTC.

Server performance

025507510001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct19 Oct21 Oct24 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
51 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
10 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 77 on average
102 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 69 on average
72 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 67 on average
6 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 61 on average
234 / 1000

Quick answers

from the figures on this page

Server details

In what location does Dark_Ghost Test sit?

You'll find no region listed by Dark_Ghost Test. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 2.82.186.229:28015.

How reliable is Dark_Ghost Test, and is it up?

You cannot join now: Dark_Ghost Test is offline, last seen 44 hours ago. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 2 of 168 hours, or 1% of the time. It was first seen by Rust Server Score on 14 October 2026.

Does Dark_Ghost Test perform well?

It never fell below 53 server fps in the last 48 hours, averaging 73. Up to 69,057 entities were in the world, covering buildings, deployables and the rest. Up to 1,720 MB of memory was used. When fps is low and entities climb, that is lag to players.

On what Rust version does Dark_Ghost Test sit?

Rust network protocol 2635 and build 168909 on Windows is what Dark_Ghost Test runs. To join, your game must use the same protocol; Steam handles the update.

Resets

When does Dark_Ghost Test wipe, and how often?

the force wipe gives the basis for estimating Dark_Ghost Test's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 14 days 1 hours have passed since this world was made. Its tags record that it wipes monthly.

Player count

Where does Dark_Ghost Test place in the wider field of Rust servers?

Over the last seven days, Dark_Ghost Test has #11,874 for player hours, in the top 53% of all ranked servers.

Is Dark_Ghost Test a busy server?

Dark_Ghost Test is offline at the moment; the last time it was seen was 44 hours ago. Averaging 1 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 1 players.

Tags

How should you read the tags on Dark_Ghost Test?

The game's browser takes its cue from the tags Dark_Ghost Test has set: gmvanilla (Game mode): You play vanilla survival here; mp1 (Max players): Its slot count is 1; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Dark_Ghost Test appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Dark_Ghost Test: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

Which rules does Dark_Ghost Test enforce, and what are its settings?

You will find no gather rate in the name of Dark_Ghost Test. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.

Which map is in play on Dark_Ghost Test?

A procedural map of size 3,500 and seed 295700, generated by the game, is what Dark_Ghost Test runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Getting in

How should you connect to Dark_Ghost Test?

To connect, start Rust, press F1, and type client.connect 2.82.186.229:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You play vanilla survival here.
mp1
Max players Its slot count is 1.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.