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Every Rust server graded on real, live numbers. 91,150 players on the roll · 11,900 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 2.84.244.104:35005
Name of server

Tin & Blood

RegisterAbsentOffline
Region–
Address2.84.244.104:35005
Last checked36d ago
Launch Rust and join
Overall grade

Not there yet

31 out of 100, the average of 2 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,487top 68%
Last wipe45d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 32/ 100 Working its way up from the back of the class: #15,487 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 30/ 100 Lost ground: down 6,248 places this week. A strong wipe could turn it round.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
777 / 825
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
46 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
128 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
433 / 500
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
259 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
193 / 300

Quick answers

from the figures on this page

About the server

Where in the world is Tin & Blood?

You'll find no region listed by Tin & Blood. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 2.84.244.104:35005.

Is Tin & Blood up, and how steady is its uptime?

The server is down: Tin & Blood is offline now, with the last sighting 36 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 20 September 2026.

Which Rust version is Tin & Blood running?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does Tin & Blood reset?

The record holds too few of Tin & Blood's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 45 days 23 hours have passed since this world was made.

Player count

Where does Tin & Blood sit among Rust servers?

Over the last seven days, Tin & Blood has #15,487 for player hours, in the top 68% of all ranked servers.

Is Tin & Blood a busy server?

Tin & Blood is offline at the moment; the last time it was seen was 36 days 8 hours ago.

Tags

What do Tin & Blood's tags stand for?

The game's browser takes its cue from the tags Tin & Blood has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Tin & Blood appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Tin & Blood: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

What settings and rules apply on Tin & Blood?

You will find no gather rate in the name of Tin & Blood. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.

Tin & Blood runs which map?

A procedural map of size 6,000 and seed 1789661113, generated by the game, is what Tin & Blood runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How do you get onto Tin & Blood?

Enter client.connect 2.84.244.104:35005 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2633
Protocol To get in, your game needs to be on the same version: the protocol is 2633.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.