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Every Rust server graded on real, live numbers. 34,855 players on the roll · 11,686 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 2.84.252.144:35005
Name of server

Tin & Blood

RegisterAbsentOffline
Region–
Address2.84.252.144:35005
Last checked39d ago
Launch Rust and join
Overall grade

Not graded yet

Too few figures to grade yet

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,401no region published
Last wipe47d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours unmarked Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

Not enough figures yet to write a report. Check back after a few days on the list.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
149 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
104 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
16 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
12 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
20 / 200

Quick answers

from the figures on this page

Server facts

Where in the world is Tin & Blood?

No region is published for Tin & Blood. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 2.84.252.144:35005 is the address to use.

How reliable is Tin & Blood, and is it up?

The server is down: Tin & Blood is offline now, with the last sighting 39 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 15 September 2026, Rust Server Score saw it for the first time.

Which Rust version is Tin & Blood running?

You will find Tin & Blood on Rust network protocol 2633 and build 164530, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

When does Tin & Blood wipe, and how often?

The record holds too few of Tin & Blood's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 47 days 6 hours.

Population

Where does Tin & Blood place in the wider field of Rust servers?

Over the last seven days, Tin & Blood has #15,401 for player hours, in the top – of all ranked servers.

How many players does Tin & Blood usually have?

It has been 39 days 18 hours since Tin & Blood was last seen, and it is offline right now.

Tags and filters

What do Tin & Blood's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server are the tags Tin & Blood publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature Tin & Blood?

These Rust Server Score lists count Tin & Blood among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which rules does Tin & Blood enforce, and what are its settings?

The name of Tin & Blood gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.

Tin & Blood runs which map?

A procedural map of size 6,000 and seed 1789661113, generated by the game, is what Tin & Blood runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How should you connect to Tin & Blood?

Enter client.connect 2.84.252.144:35005 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players The server holds 100 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2633
Protocol The game protocol is 2633, so your game must match that version to join.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.