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Every Rust server graded on real, live numbers. 36,954 players on the roll · 11,621 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 2.84.252.145:35005
Name of server

Tin & Blood

RegisterAbsentOffline
Region–
Address2.84.252.145:35005
Last checked36d ago
Launch Rust and join
Overall grade

Not there yet

42 out of 100, the average of 2 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,445top 67%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 33/ 100 Working its way up from the back of the class: #15,445 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 51/ 100 Moving up: up 158 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 530 on average
231 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 329 on average
15 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 327 on average
23 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
113 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
45 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
43 / 100

Quick answers

from the figures on this page

Server facts

Where in the world is Tin & Blood?

No region is published for Tin & Blood. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 2.84.252.145:35005 is the address to use.

How dependable is Tin & Blood, and is it online at the moment?

The server is down: Tin & Blood is offline now, with the last sighting 36 days 12 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 21 September 2026.

Which Rust version is Tin & Blood running?

The server Tin & Blood is on Rust network protocol 2633 and build 164530 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does Tin & Blood wipe its map?

There are too few wipes on record for Tin & Blood to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 46 days 6 hours.

Player count

Where does Tin & Blood place in the wider field of Rust servers?

Over the last seven days, Tin & Blood has #15,445 for player hours, in the top 67% of all ranked servers.

How many players does Tin & Blood usually have?

Tin & Blood is offline at the moment; the last time it was seen was 36 days 12 hours ago.

Tags and filters

What is meant by the tags on Tin & Blood?

You'll see Tin & Blood tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Tin & Blood?

These Rust Server Score lists count Tin & Blood among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

How is Tin & Blood set up, and what rules does it keep?

Nothing in the name of Tin & Blood states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.

Tin & Blood runs which map?

Tin & Blood runs a game-generated procedural map at size 6,000, seed 1789661113. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

How should you connect to Tin & Blood?

Enter client.connect 2.84.252.145:35005 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players The server holds 100 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2633
Protocol Join only if your game runs protocol 2633.
cs164530
Build Build number: 164530.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.