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Every Rust server graded on real, live numbers. 63,710 players on the roll · 11,765 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 2.84.252.72:35005
Name of server

Tin & Blood

RegisterAbsentOffline
Region–
Address2.84.252.72:35005
Last checked33d ago
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,643top 71%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,643 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 51/ 100 Moving up: up 194 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 511 on average
564 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 340 on average
36 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 337 on average
68 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 316 on average
281 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
116 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 261 on average
122 / 150

Quick answers

from the figures on this page

Server facts

In what location does Tin & Blood sit?

Tin & Blood leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 2.84.252.72:35005.

Is Tin & Blood up, and how steady is its uptime?

You cannot join now: Tin & Blood is offline, last seen 33 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 24 September 2026.

What Rust version is Tin & Blood on?

The server Tin & Blood is on Rust network protocol 2633 and build 165217 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

How frequently does Tin & Blood wipe its map?

The record holds too few of Tin & Blood's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 46 days 2 hours.

Player numbers

Where does Tin & Blood sit among Rust servers?

In the top 71% of all ranked servers, Tin & Blood sits at #15,643 for player hours over the last seven days.

Is Tin & Blood a busy server?

Tin & Blood is offline at the moment; the last time it was seen was 33 days 12 hours ago.

Tags and filters

How should you read the tags on Tin & Blood?

You'll see Tin & Blood tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Tin & Blood?

Rust Server Score lists that include Tin & Blood: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

What settings and rules apply on Tin & Blood?

Nothing in the name of Tin & Blood states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.

Which map is in play on Tin & Blood?

A procedural map, generated by the game, is what Tin & Blood runs.

How to join

How do you get onto Tin & Blood?

To connect, start Rust, press F1, and type client.connect 2.84.252.72:35005. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players Its slot count is 100.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2633
Protocol Join only if your game runs protocol 2633.
cs165217
Build This runs on build 165217.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.