On the class lists: C (60), with population over 48 hours and no performance mark.
Players now1/ 333% full
7-day average1peak 2
Rank#4,375top 20%
Last wipe23h agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
44/ 100
F
Room for more players: 1 of 3 on average.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,375 on player hours.
Uptimehours on the list, last 48
29/ 100
F
Attendance needs work: on the list only 14 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 687 places this week.
A fair term, with more to come.
Strongest in wipe hold (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
usual gap4.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 13:36 UTC23h ago
–
–
running
2
Fri 23 Oct, 23:38 UTC5d ago
2
✓ held half
4.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Test Server - Dont enter sit?
Test Server - Dont enter leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 201.254.79.106:28015 is the address to use.
How reliable is Test Server - Dont enter, and is it up?
At this moment, Test Server - Dont enter is offline; the last time it was seen was 9 hours ago. It was up 52 of 168 hours over the last 7 full days, which is 31% of the time. It was first seen by Rust Server Score on 17 October 2026.
What Rust version is Test Server - Dont enter on?
Rust network protocol 2635 and build 168909 on Windows is what Test Server - Dont enter runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Test Server - Dont enter wipe its map?
The force wipe each month is the only wipe Test Server - Dont enter takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 23 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on Test Server - Dont enter?
Recent wipes have peaked at 2 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Population
What position does Test Server - Dont enter hold in the rankings?
In the top 20% of all ranked servers, Test Server - Dont enter sits at #4,375 for player hours over the last seven days.
What does the population on Test Server - Dont enter look like?
It has been 9 hours since Test Server - Dont enter was last seen, and it is offline right now. It peaked at 2 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.
Tags and filters
What do Test Server - Dont enter's tags stand for?
You'll see Test Server - Dont enter tagged with gmvanilla (Game mode): Survival, vanilla style; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Test Server - Dont enter?
Rust Server Score lists that include Test Server - Dont enter: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Map and rules
How is Test Server - Dont enter set up, and what rules does it keep?
Nothing in the name of Test Server - Dont enter states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Test Server - Dont enter runs which map?
Test Server - Dont enter runs a procedural map, which the game generates.
How to join
How do you get onto Test Server - Dont enter?
To connect, start Rust, press F1, and type client.connect 201.254.79.106:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2635,^z,^y,^m,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp3
Max playersThe server holds 3 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); uptime is the one to work on (F).