On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 320% full
7-day average0peak –
Rank#15,358top 69%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 32 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,358 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 170 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 233 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··WW···
······W
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4
The first 48 hours of its last wipes
Sun 4 OctThu 24 SepWed 23 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 15:14 UTC24d ago
5
–
running
0
Thu 24 Sep, 14:57 UTC34d ago
1
halved by day 4
10 days
0
Wed 23 Sep, 16:44 UTC35d ago
1
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Allerslevs Test Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 202.36.95.129:29490.
How reliable is Allerslevs Test Server, and is it up?
You can join now: Allerslevs Test Server is online. About 31 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Allerslevs Test Server run?
The average over the last 48 hours was 170 server fps, and it never went below 54. Buildings, deployables and everything else in the world added up to as many as 68,236 entities. Up to 5,423 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Allerslevs Test Server on?
The server Allerslevs Test Server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Allerslevs Test Server wipe, and how often?
No next wipe can be predicted for Allerslevs Test Server, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 24 days 11 hours.
What happens on Allerslevs Test Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 24 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 4.
Player count
Where does Allerslevs Test Server sit among Rust servers?
In the top 69% of all ranked servers, Allerslevs Test Server sits at #15,358 for player hours over the last seven days.
What does the population on Allerslevs Test Server look like?
Allerslevs Test Server is showing 0 players right now, with 32 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on Allerslevs Test Server?
You'll see Allerslevs Test Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Allerslevs Test Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Allerslevs Test Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does Allerslevs Test Server enforce, and what are its settings?
The name of Allerslevs Test Server gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Allerslevs Test Server?
A procedural map of size 3,500 and seed 50000, generated by the game, is what Allerslevs Test Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Allerslevs Test Server?
To connect, start Rust, press F1, and type client.connect 202.36.95.129:29490. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp32
Max playersThe server holds 32 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).