On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now1/ 1100% full
7-day average1peak 1
Rank#10,132top 46%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
94/ 100
A
A full classroom nearly all week: 1 of 1 on average.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,132 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 1,517 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in wipe hold (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers, and #507 of the quad servers (top 61%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 6 OctFri 2 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 20:56 UTC22d ago
1
–
running
1
Fri 2 Oct, 19:56 UTC26d ago
1
✓ held half
4 days
1
Wed 30 Sep, 13:12 UTC28d ago
1
–
2.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by A Shockbyte Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 202.36.95.161:22405.
How dependable is A Shockbyte Rust Server, and is it online at the moment?
You cannot join now: A Shockbyte Rust Server is offline, last seen 4 days 2 hours ago. It was up 2% of the time over the last 7 full days, 4 of 168 hours. On 30 September 2026, Rust Server Score saw it for the first time.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does A Shockbyte Rust Server wipe, and how often?
A Shockbyte Rust Server wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 22 days 5 hours.
What happens on A Shockbyte Rust Server when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 1 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does A Shockbyte Rust Server place in the wider field of Rust servers?
In the top 46% of all ranked servers, A Shockbyte Rust Server sits at #10,132 for player hours over the last seven days. It comes #507 among servers in the quad group.
Is A Shockbyte Rust Server a busy server?
The last sighting of A Shockbyte Rust Server was 4 days 2 hours ago, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days.
Tags
How should you read the tags on A Shockbyte Rust Server?
You'll see A Shockbyte Rust Server tagged with gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp1 (Max players): The server holds 1 slots; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show A Shockbyte Rust Server?
Rust Server Score lists that include A Shockbyte Rust Server: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Map and rules
How is A Shockbyte Rust Server set up, and what rules does it keep?
You will find no gather rate in the name of A Shockbyte Rust Server. You can have up to 4 players in a group (quad). It runs softcore, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a game-generated procedural map at size 2,000, seed 1924824420. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto A Shockbyte Rust Server?
To connect, start Rust, press F1, and type client.connect 202.36.95.161:22405. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp1
Max playersThe server holds 1 slots.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); momentum is the one to work on (F).