On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,426top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,426 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 253 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
·······
···W···
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap20.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Thu 15 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 07:18 UTC13d ago
0
–
running
0
Thu 24 Sep, 20:03 UTC33d ago
5
halved by day 2
20.5 days
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte Rust Server sit?
No region is published for A Shockbyte Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 202.36.95.166:26506.
How dependable is A Shockbyte Rust Server, and is it online at the moment?
At this moment, A Shockbyte Rust Server is offline; the last time it was seen was 6 days 13 hours ago. For the last 7 full days, it was up 30 of 168 hours, or 18% of the time. It was first seen by Rust Server Score on 22 September 2026.
What Rust version is A Shockbyte Rust Server on?
You will find A Shockbyte Rust Server on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does A Shockbyte Rust Server reset?
A Shockbyte Rust Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 13 days 10 hours have passed since this world was made.
What should you expect from wipe day on A Shockbyte Rust Server?
Recent wipes have peaked at 2 players on average. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
Where does A Shockbyte Rust Server sit among Rust servers?
Over the last seven days, A Shockbyte Rust Server has #15,426 for player hours, in the top 69% of all ranked servers.
What does the population on A Shockbyte Rust Server look like?
A Shockbyte Rust Server is offline at the moment; the last time it was seen was 6 days 13 hours ago. For the last seven days, the average number of players was 0.
Lists and filters
What is meant by the tags on A Shockbyte Rust Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature A Shockbyte Rust Server?
Rust Server Score lists that include A Shockbyte Rust Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does A Shockbyte Rust Server enforce, and what are its settings?
You will find no gather rate in the name of A Shockbyte Rust Server. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
A Shockbyte Rust Server runs which map?
A Shockbyte Rust Server runs a game-generated procedural map at size 3,000, seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto A Shockbyte Rust Server?
Enter client.connect 202.36.95.166:26506 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).