On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak 3
Rank#7,655top 34%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,655 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 84 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 3,217 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··W····
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 20:04 UTC13d ago
2
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by AZ TR Rust Vanilla. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 202.36.95.197:24943.
Is AZ TR Rust Vanilla up, and how steady is its uptime?
Right now, AZ TR Rust Vanilla is online. According to its reported uptime, the last restart was about 9 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 14 October 2026, Rust Server Score saw it for the first time.
Is AZ TR Rust Vanilla smooth to play on?
The average over the last 48 hours was 84 server fps, and it never went below 60. Up to 145,869 entities were in the world, covering buildings, deployables and the rest. Up to 6,710 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is AZ TR Rust Vanilla on?
Rust network protocol 2635 and build 168909 on Linux is what AZ TR Rust Vanilla runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does AZ TR Rust Vanilla reset?
There are too few wipes on record for AZ TR Rust Vanilla to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 13 days 23 hours have passed since this world was made.
What happens on AZ TR Rust Vanilla when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 3 hours after it began.
Population
Where does AZ TR Rust Vanilla place in the wider field of Rust servers?
In the top 34% of all ranked servers, AZ TR Rust Vanilla sits at #7,655 for player hours over the last seven days.
Is AZ TR Rust Vanilla a busy server?
Right now, 0 players are on AZ TR Rust Vanilla, which has 125 slots. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on AZ TR Rust Vanilla?
The game's browser takes its cue from the tags AZ TR Rust Vanilla has set: gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): Its slot count is 125; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does AZ TR Rust Vanilla appear in the Rust Server Score lists and filters?
These Rust Server Score lists count AZ TR Rust Vanilla among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is AZ TR Rust Vanilla set up, and what rules does it keep?
You will find no gather rate in the name of AZ TR Rust Vanilla. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map AZ TR Rust Vanilla uses?
The game generates the procedural map on AZ TR Rust Vanilla at size 5,000 with seed 50000. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to AZ TR Rust Vanilla?
Enter client.connect 202.36.95.197:24943 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp125
Max playersIts slot count is 125.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).