On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#13,102top 59%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,102 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 229 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 2,023 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap11.8 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sat 3 OctMon 21 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 14:03 UTC25d ago
0
–
running
0
Mon 21 Sep, 19:50 UTC37d ago
1
halved by day 1
11.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 313 on average
50 / 1000
Quick answers
from the figures on this page
About the server
In what location does Middelway 2x max2 sit?
Middelway 2x max2 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 202.36.95.21:21271 is the address to use.
Is Middelway 2x max2 up, and how steady is its uptime?
Right now, Middelway 2x max2 is online. The uptime it reports puts the last restart at about 2 days 7 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 18 September 2026.
Does Middelway 2x max2 perform well?
It averaged 229 server fps over the last 48 hours, with a low of 205. Up to 31,799 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,476 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Middelway 2x max2 running?
You will find Middelway 2x max2 on Rust network protocol 2635 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Middelway 2x max2 wipe, and how often?
There are too few wipes on record for Middelway 2x max2 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 25 days 11 hours.
What should you expect from wipe day on Middelway 2x max2?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
Where does Middelway 2x max2 sit among Rust servers?
In the top 59% of all ranked servers, Middelway 2x max2 sits at #13,102 for player hours over the last seven days.
How many players does Middelway 2x max2 usually have?
Right now, 0 players are on Middelway 2x max2, which has 50 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 19:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on Middelway 2x max2?
You'll see Middelway 2x max2 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Middelway 2x max2?
These Rust Server Score lists count Middelway 2x max2 among them: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
Which rules does Middelway 2x max2 enforce, and what are its settings?
Middelway 2x max2 sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are not covered by VAC, Valve's anti-cheat.
Middelway 2x max2 runs which map?
A procedural map of size 2,500 and seed 97905, generated by the game, is what Middelway 2x max2 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Middelway 2x max2?
Enter client.connect 202.36.95.21:21271 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://lorddarksoul-middelway.github.io/MiddelwayRust/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).