On the class lists: F (29), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak –
Rank#15,323top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
60/ 100
C
Missed a few lessons: on the list 29 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 208 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 8,029 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 09:03 UTC12d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 303 on average
64 / 100
Quick answers
from the figures on this page
Server details
In what location does [EU] Rock Solid 2x | Max 4 | Kits | Weekly sit?
No region tag appears for [EU] Rock Solid 2x | Max 4 | Kits | Weekly, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 202.36.95.26:20853.
How dependable is [EU] Rock Solid 2x | Max 4 | Kits | Weekly, and is it online at the moment?
You cannot join now: [EU] Rock Solid 2x | Max 4 | Kits | Weekly is offline, last seen 18 hours ago. The uptime it reports puts the last restart at about 2 days 5 hours ago. For the last 7 full days, it was up 161 of 168 hours, or 96% of the time. The first sighting by Rust Server Score was on 17 October 2026.
How well does [EU] Rock Solid 2x | Max 4 | Kits | Weekly run?
It never fell below 145 server fps in the last 48 hours, averaging 208. Up to 46,783 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,020 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [EU] Rock Solid 2x | Max 4 | Kits | Weekly running?
Rust network protocol 2635 and build 167781 on Linux is what [EU] Rock Solid 2x | Max 4 | Kits | Weekly runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [EU] Rock Solid 2x | Max 4 | Kits | Weekly reset?
There are too few wipes on record for [EU] Rock Solid 2x | Max 4 | Kits | Weekly to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 12 days 2 hours.
What happens on [EU] Rock Solid 2x | Max 4 | Kits | Weekly when wipe day arrives?
Recent wipes have peaked at 3 players on average. Peak numbers came 33 hours into the latest wipe.
Player numbers
What position does [EU] Rock Solid 2x | Max 4 | Kits | Weekly hold in the rankings?
Over the last seven days, [EU] Rock Solid 2x | Max 4 | Kits | Weekly has #15,323 for player hours, in the top 69% of all ranked servers.
Is [EU] Rock Solid 2x | Max 4 | Kits | Weekly a busy server?
The last sighting of [EU] Rock Solid 2x | Max 4 | Kits | Weekly was 18 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on [EU] Rock Solid 2x | Max 4 | Kits | Weekly?
You'll see [EU] Rock Solid 2x | Max 4 | Kits | Weekly tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp125 (Max players): Its slot count is 125; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [EU] Rock Solid 2x | Max 4 | Kits | Weekly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] Rock Solid 2x | Max 4 | Kits | Weekly: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Rules and settings
What settings and rules apply on [EU] Rock Solid 2x | Max 4 | Kits | Weekly?
[EU] Rock Solid 2x | Max 4 | Kits | Weekly sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU] Rock Solid 2x | Max 4 | Kits | Weekly uses?
[EU] Rock Solid 2x | Max 4 | Kits | Weekly runs a game-generated procedural map at size 3,000, seed 13698755. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to [EU] Rock Solid 2x | Max 4 | Kits | Weekly?
To connect, start Rust, press F1, and type client.connect 202.36.95.26:20853. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp125
Max playersIts slot count is 125.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).