On the class lists: F (40), with population over 48 hours and no performance mark.
Players now2/ 405% full
7-day average3peak 5
Rank#4,866top 22%
Last wipe27d agono schedule published
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
7/ 100
F
A quiet classroom so far: 3 of 40 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,866 on player hours.
Uptimehours on the list, last 48
6/ 100
F
Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
70/ 100
B−
Climbing fast: up 1,935 places this week.
A term to build on.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:21 UTCFW27d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Evo Renewal Zone XIX leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 202.36.95.42:27122.
Is Evo Renewal Zone XIX up, and how steady is its uptime?
The server is down: Evo Renewal Zone XIX is offline now, with the last sighting 43 hours ago. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 17 of 168 hours, or 10% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Evo Renewal Zone XIX smooth to play on?
It averaged 60 server fps over the last 48 hours, with a low of 60. Buildings, deployables and everything else in the world added up to as many as 72,245 entities. Memory use reached up to 2,501 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Evo Renewal Zone XIX on?
Rust network protocol 2635 and build 168909 on Linux is what Evo Renewal Zone XIX runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Evo Renewal Zone XIX wipe its map?
The force wipe each month is the only wipe Evo Renewal Zone XIX takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 20 hours have passed since this world was made.
What should you expect from wipe day on Evo Renewal Zone XIX?
The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does Evo Renewal Zone XIX place in the wider field of Rust servers?
Over the last seven days, Evo Renewal Zone XIX has #4,866 for player hours, in the top 22% of all ranked servers.
How many players does Evo Renewal Zone XIX usually have?
The last sighting of Evo Renewal Zone XIX was 43 hours ago, and it is offline right now. The seven-day average is 3 players, with a peak of 5. The highest average in the last 48 hours came at 19:00 UTC, with 3 players.
Tags and filters
How should you read the tags on Evo Renewal Zone XIX?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags Evo Renewal Zone XIX publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Evo Renewal Zone XIX appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Evo Renewal Zone XIX: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does Evo Renewal Zone XIX enforce, and what are its settings?
You will find no gather rate in the name of Evo Renewal Zone XIX. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map Evo Renewal Zone XIX uses?
The game generates the procedural map on Evo Renewal Zone XIX at size 3,500 with seed 1809768862. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Evo Renewal Zone XIX?
To connect, start Rust, press F1, and type client.connect 202.36.95.42:27122. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); uptime is the one to work on (F).