On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 1
Rank#15,026top 67%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #15,026 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 120 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,074 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5
The first 48 hours of its last wipes
Fri 2 OctMon 28 SepSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 19:57 UTC26d ago
2
–
running
0
Mon 28 Sep, 05:44 UTC30d ago
2
halved by day 1
4.6 days
0
Sun 20 Sep, 21:09 UTC38d ago
2
halved by day 2
7.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of EXPLODE RUST - EU Dev points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 202.36.95.51:26412.
Is EXPLODE RUST - EU Dev up, and how steady is its uptime?
The server is up: EXPLODE RUST - EU Dev is online now. According to its reported uptime, the last restart was about 23 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 20 September 2026.
How well does EXPLODE RUST - EU Dev run?
It averaged 120 server fps over the last 48 hours, with a low of 81. Buildings, deployables and everything else in the world added up to as many as 96,120 entities. At its highest, it used 4,366 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is EXPLODE RUST - EU Dev on?
You will find EXPLODE RUST - EU Dev on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does EXPLODE RUST - EU Dev wipe its map?
There is no next wipe to predict on EXPLODE RUST - EU Dev, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 26 days 7 hours.
What happens on EXPLODE RUST - EU Dev when wipe day arrives?
Recent wipes have peaked at 2 players on average. 23 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player count
Where does EXPLODE RUST - EU Dev sit among Rust servers?
Over the last seven days, EXPLODE RUST - EU Dev has #15,026 for player hours, in the top 67% of all ranked servers.
How many players does EXPLODE RUST - EU Dev usually have?
Right now, 0 players are on EXPLODE RUST - EU Dev, which has 75 slots. The seven-day average is 0 players, with a peak of 1.
Lists and filters
How should you read the tags on EXPLODE RUST - EU Dev?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags EXPLODE RUST - EU Dev publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature EXPLODE RUST - EU Dev?
Rust Server Score lists that include EXPLODE RUST - EU Dev: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is EXPLODE RUST - EU Dev set up, and what rules does it keep?
The name of EXPLODE RUST - EU Dev gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map EXPLODE RUST - EU Dev uses?
The game generates the procedural map on EXPLODE RUST - EU Dev at size 4,000 with seed 1325624238. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto EXPLODE RUST - EU Dev?
Enter client.connect 202.36.95.51:26412 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).