On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#7,510top 34%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,510 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 183 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 314 on average
85 / 1000
Quick answers
from the figures on this page
Server facts
In what location does The Land Down Under 2x Monthly. sit?
No region is published for The Land Down Under 2x Monthly.. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 202.60.92.125:25566 is the address to use.
Is The Land Down Under 2x Monthly. up, and how steady is its uptime?
You can join now: The Land Down Under 2x Monthly. is online. According to its reported uptime, the last restart was about 5 days 6 hours ago. It was up 99% of the time over the last 5 full days, 119 of 120 hours. On 23 October 2026, Rust Server Score saw it for the first time.
Does The Land Down Under 2x Monthly. perform well?
It averaged 183 server fps over the last 48 hours, with a low of 141. Up to 124,842 entities were in the world, covering buildings, deployables and the rest. Up to 5,991 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does The Land Down Under 2x Monthly. sit?
The server The Land Down Under 2x Monthly. is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does The Land Down Under 2x Monthly. reset?
The record holds too few of The Land Down Under 2x Monthly.'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 5 days 8 hours.
Player count
Where does The Land Down Under 2x Monthly. sit among Rust servers?
Over the last seven days, The Land Down Under 2x Monthly. has #7,510 for player hours, in the top 34% of all ranked servers.
What does the population on The Land Down Under 2x Monthly. look like?
Right now, 0 players are on The Land Down Under 2x Monthly., which has 100 slots. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 06:00 UTC, with 1 players.
Tags and filters
What do The Land Down Under 2x Monthly.'s tags stand for?
The game's browser takes its cue from the tags The Land Down Under 2x Monthly. has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does The Land Down Under 2x Monthly. appear in the Rust Server Score lists and filters?
These Rust Server Score lists count The Land Down Under 2x Monthly. among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on The Land Down Under 2x Monthly.?
The Land Down Under 2x Monthly. sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
The Land Down Under 2x Monthly. runs which map?
The Land Down Under 2x Monthly. runs a game-generated procedural map at size 4,500, seed 1393735046. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join The Land Down Under 2x Monthly.?
To connect, start Rust, press F1, and type client.connect 202.60.92.125:25566. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).