On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1280% full
7-day average0peak 1
Rank#12,915top 58%
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 128 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,915 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
77/ 100
B
Mostly smooth: 46 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 846 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:53 UTCFW27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Pressys Test Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 202.61.226.185:28015 is the address to use.
How dependable is Pressys Test Server, and is it online at the moment?
The server is up: Pressys Test Server is online now. According to its reported uptime, the last restart was about 22 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Pressys Test Server smooth to play on?
It never fell below 31 server fps in the last 48 hours, averaging 46. At its peak, it held 93,332 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,766 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Pressys Test Server on?
Rust network protocol 2635 and build 168909 on Linux is what Pressys Test Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Pressys Test Server wipe, and how often?
Pressys Test Server wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 13 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Pressys Test Server?
Across its recent wipes, the busiest moments averaged 1 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Pressys Test Server place in the wider field of Rust servers?
In the top 58% of all ranked servers, Pressys Test Server sits at #12,915 for player hours over the last seven days.
Is Pressys Test Server a busy server?
Pressys Test Server is showing 0 players right now, with 128 slots in total. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 14:00 UTC, with 0 players.
Tags and filters
How should you read the tags on Pressys Test Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp128 (Max players): 128 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): Roleplay is the focus here; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; sc1 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags Pressys Test Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind Pressys Test Server?
Among all the servers we track, only Pressys Test Server publishes this talaviir.de hostname.
Where does Pressys Test Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Pressys Test Server among them: Modded Rust servers, graded and Roleplay servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Pressys Test Server?
The name of Pressys Test Server gives no gather rate. With no change from the game default, groups take up to 8 players. roleplay is the mode here, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Rust's premium status is required to join. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Pressys Test Server uses?
The game generates the procedural map on Pressys Test Server at size 3,980 with seed 220919520. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to Pressys Test Server?
Enter client.connect 202.61.226.185:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join. You can find its website at https://cmdr-pressy.talaviir.de/.
Server tags
what each one means
Published asmp128,ptrak,$r?,v2635,^m,^r,gmrust,cs168909,^q,sc1,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp128
Max players128 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayRoleplay is the focus here.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
sc1
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).