On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,349top 69%
Last wipe292d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from Nayte's Rust Server, whose region code is us3. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 203.10.96.194:28015.
How reliable is Nayte's Rust Server, and is it up?
You can join now: Nayte's Rust Server is online. About 18 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Nayte's Rust Server run?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 217,792 entities, including buildings, deployables and all else in the world. Up to 3,776 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Nayte's Rust Server on?
Rust network protocol 2617 and build 140244 on Windows is what Nayte's Rust Server runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Nayte's Rust Server reset?
Nayte's Rust Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 292 days 8 hours.
Player count
What position does Nayte's Rust Server hold in the rankings?
Over the last seven days, Nayte's Rust Server has #15,349 for player hours, in the top 69% of all ranked servers.
Is Nayte's Rust Server a busy server?
With 20 slots available, Nayte's Rust Server currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What do Nayte's Rust Server's tags stand for?
You'll see Nayte's Rust Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): Its slot count is 20; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2617 (Protocol): The game protocol is 2617, so your game must match that version to join; cs140244 (Build): Build number: 140244; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus3 (Region code): Region code: us3 in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Nayte's Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Nayte's Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on Nayte's Rust Server?
The name of Nayte's Rust Server gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Nayte's Rust Server uses?
The game generates the procedural map on Nayte's Rust Server at size 4,500 with seed 7863. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Nayte's Rust Server?
To connect, start Rust, press F1, and type client.connect 203.10.96.194:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$rus3,v2617,gmrust,cs140244,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersIts slot count is 20.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2617
ProtocolThe game protocol is 2617, so your game must match that version to join.
cs140244
BuildBuild number: 140244.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus3
Region codeRegion code: us3.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).