On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak 1
Rank#7,423top 33%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,423 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 252 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte x Discord Production Rust Server sit?
You'll find no region listed by A Shockbyte x Discord Production Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 203.16.163.148:26244.
How dependable is A Shockbyte x Discord Production Rust Server, and is it online at the moment?
You can join now: A Shockbyte x Discord Production Rust Server is online. According to its reported uptime, the last restart was about 4 days ago. For the last 3 full days, it was up 71 of 72 hours, or 99% of the time. On 25 October 2026, Rust Server Score saw it for the first time.
Is A Shockbyte x Discord Production Rust Server smooth to play on?
It averaged 252 server fps over the last 48 hours, with a low of 232. At its peak, it held 8,685 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,770 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does A Shockbyte x Discord Production Rust Server sit?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does A Shockbyte x Discord Production Rust Server reset?
A Shockbyte x Discord Production Rust Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 4 days 2 hours.
Population
Where does A Shockbyte x Discord Production Rust Server place in the wider field of Rust servers?
In the top 33% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #7,423 for player hours over the last seven days.
Is A Shockbyte x Discord Production Rust Server a busy server?
Right now, 0 players are on A Shockbyte x Discord Production Rust Server, which has 125 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 22:00 UTC, with an average of 1 players.
Lists and filters
What do A Shockbyte x Discord Production Rust Server's tags stand for?
You'll see A Shockbyte x Discord Production Rust Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): Its slot count is 125; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature A Shockbyte x Discord Production Rust Server?
These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server rules
How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?
Nothing in the name of A Shockbyte x Discord Production Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
A Shockbyte x Discord Production Rust Server runs which map?
The game generates the procedural map on A Shockbyte x Discord Production Rust Server at size 1,500 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto A Shockbyte x Discord Production Rust Server?
Enter client.connect 203.16.163.148:26244 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp125
Max playersIts slot count is 125.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).