On the class lists: F (31), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#9,400top 42%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
58/ 100
C−
Working its way up from the back of the class: #9,400 on player hours.
Uptimehours on the list, last 48
23/ 100
F
Attendance needs work: on the list only 11 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 110 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 2,028 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 20:46 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is DK stromsholt | PvE | Vanilla?
You'll find no region listed by DK stromsholt | PvE | Vanilla. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 203.16.163.48:22698.
How dependable is DK stromsholt | PvE | Vanilla, and is it online at the moment?
You can join now: DK stromsholt | PvE | Vanilla is online. About 9 hours ago, it restarted, based on the uptime it reports. It was up 9 of 168 hours over the last 7 full days, which is 5% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is DK stromsholt | PvE | Vanilla smooth to play on?
It averaged 110 server fps over the last 48 hours, with a low of 94. At its peak, it held 94,865 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,619 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is DK stromsholt | PvE | Vanilla running?
Rust network protocol 2635 and build 168909 on Linux is what DK stromsholt | PvE | Vanilla runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does DK stromsholt | PvE | Vanilla wipe its map?
There are too few wipes on record for DK stromsholt | PvE | Vanilla to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 26 days 6 hours.
What should you expect from wipe day on DK stromsholt | PvE | Vanilla?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does DK stromsholt | PvE | Vanilla sit among Rust servers?
Over the last seven days, DK stromsholt | PvE | Vanilla has #9,400 for player hours, in the top 42% of all ranked servers.
How many players does DK stromsholt | PvE | Vanilla usually have?
DK stromsholt | PvE | Vanilla is showing 0 players right now, with 10 slots in total. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 17:00 UTC, with an average of 1 players.
Lists and filters
What do DK stromsholt | PvE | Vanilla's tags stand for?
You'll see DK stromsholt | PvE | Vanilla tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does DK stromsholt | PvE | Vanilla appear in the Rust Server Score lists and filters?
These Rust Server Score lists count DK stromsholt | PvE | Vanilla among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does DK stromsholt | PvE | Vanilla enforce, and what are its settings?
You will find no gather rate in the name of DK stromsholt | PvE | Vanilla. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on DK stromsholt | PvE | Vanilla?
A procedural map of size 4,000 and seed 50000, generated by the game, is what DK stromsholt | PvE | Vanilla runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to DK stromsholt | PvE | Vanilla?
To connect, start Rust, press F1, and type client.connect 203.16.163.48:22698. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).