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Every Rust server graded on real, live numbers. 89,192 players on the roll · 11,830 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 203.16.163.90:25976
Name of server

VibeCoded Server!

RegisterAbsentOffline
Region–
Address203.16.163.90:25976
Last checked22d ago
Launch Rust and join
Overall grade

Not there yet

19 out of 100, the average of 3 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,956top 71%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,956 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 28/ 100 Lost ground: down 7,063 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:03 UTC27d ago 1 – running 0
Thu 17 Sep, 20:26 UTC42d ago 1 halved by day 3 14.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 506 on average
206 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
287 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
764 / 800
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
45 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
861 / 900
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 242 on average
690 / 725

Quick answers

from the figures on this page

Server details

Where in the world is VibeCoded Server!?

No region is published for VibeCoded Server!. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 203.16.163.90:25976 is the address to use.

How dependable is VibeCoded Server!, and is it online at the moment?

The server is down: VibeCoded Server! is offline now, with the last sighting 22 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 14 September 2026.

What Rust version is VibeCoded Server! on?

The server VibeCoded Server! is on Rust network protocol 2634 and build 166601 under Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does VibeCoded Server! reset?

VibeCoded Server! has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 10 hours have passed since this world was made.

What happens on VibeCoded Server! when wipe day arrives?

The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 2 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.

Player count

Where does VibeCoded Server! sit among Rust servers?

In the top 71% of all ranked servers, VibeCoded Server! sits at #15,956 for player hours over the last seven days.

What does the population on VibeCoded Server! look like?

VibeCoded Server! is offline at the moment; the last time it was seen was 22 days 16 hours ago.

Tags and filters

How should you read the tags on VibeCoded Server!?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166601 (Build): The game build is 166601; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set are the tags VibeCoded Server! publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature VibeCoded Server!?

Rust Server Score lists that include VibeCoded Server!: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is VibeCoded Server! set up, and what rules does it keep?

Nothing in the name of VibeCoded Server! states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are not covered by VAC, Valve's anti-cheat.

Which map is in play on VibeCoded Server!?

The game generates the procedural map on VibeCoded Server! at size 1,000 with seed 734127336. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

What is the way to join VibeCoded Server!?

Enter client.connect 203.16.163.90:25976 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players 10 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166601
Build The game build is 166601.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.