On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,310top 69%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 192 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 851 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 02:42 UTC15d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Tyler's Rust Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 208.113.211.121:28015 is the address to use.
How reliable is Tyler's Rust Server, and is it up?
You can join now: Tyler's Rust Server is online. According to its reported uptime, the last restart was about 2 days 7 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Tyler's Rust Server perform well?
The average over the last 48 hours was 192 server fps, and it never went below 157. Up to 47,313 entities were in the world, covering buildings, deployables and the rest. Up to 1,970 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Tyler's Rust Server sit?
You will find Tyler's Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Tyler's Rust Server wipe, and how often?
There are too few wipes on record for Tyler's Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 15 days 16 hours have passed since this world was made.
What should you expect from wipe day on Tyler's Rust Server?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
What position does Tyler's Rust Server hold in the rankings?
In the top 69% of all ranked servers, Tyler's Rust Server sits at #15,310 for player hours over the last seven days.
What does the population on Tyler's Rust Server look like?
With 40 slots available, Tyler's Rust Server currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on Tyler's Rust Server?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags Tyler's Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Tyler's Rust Server?
These Rust Server Score lists count Tyler's Rust Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Tyler's Rust Server?
The name of Tyler's Rust Server gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Tyler's Rust Server runs which map?
The game generates the procedural map on Tyler's Rust Server at size 3,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Tyler's Rust Server?
Enter client.connect 208.113.211.121:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).