On the class lists: F (28), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#12,470top 56%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,470 on player hours.
Uptimehours on the list, last 48
67/ 100
C+
Missed a few lessons: on the list 32 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 198 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap30.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 21:24 UTC1d ago
–
–
running
0
Sat 26 Sep, 08:48 UTC31d ago
2
halved by day 1
30.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Blitz Rust 1x - By Pingperfect.com?
You'll find no region listed by Blitz Rust 1x - By Pingperfect.com. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 208.115.206.26:28365.
How reliable is Blitz Rust 1x - By Pingperfect.com, and is it up?
Right now, Blitz Rust 1x - By Pingperfect.com is online. About 30 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 27 of 168 hours, or 16% of the time. It was first seen by Rust Server Score on 26 September 2026.
Is Blitz Rust 1x - By Pingperfect.com smooth to play on?
It never fell below 167 server fps in the last 48 hours, averaging 198. Up to 48,978 entities were in the world, covering buildings, deployables and the rest. Up to 1,878 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Blitz Rust 1x - By Pingperfect.com running?
The server Blitz Rust 1x - By Pingperfect.com is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Blitz Rust 1x - By Pingperfect.com reset?
Blitz Rust 1x - By Pingperfect.com has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 32 hours.
What should you expect from wipe day on Blitz Rust 1x - By Pingperfect.com?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 3 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
What position does Blitz Rust 1x - By Pingperfect.com hold in the rankings?
In the top 56% of all ranked servers, Blitz Rust 1x - By Pingperfect.com sits at #12,470 for player hours over the last seven days.
How many players does Blitz Rust 1x - By Pingperfect.com usually have?
With 150 slots available, Blitz Rust 1x - By Pingperfect.com currently has 0 players. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Lists and filters
How should you read the tags on Blitz Rust 1x - By Pingperfect.com?
You'll see Blitz Rust 1x - By Pingperfect.com tagged with gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Blitz Rust 1x - By Pingperfect.com?
These Rust Server Score lists count Blitz Rust 1x - By Pingperfect.com among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 1x.
Map and rules
How is Blitz Rust 1x - By Pingperfect.com set up, and what rules does it keep?
Blitz Rust 1x - By Pingperfect.com sets gather at 1x, as its name suggests. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Blitz Rust 1x - By Pingperfect.com runs which map?
A procedural map of size 3,000 and seed 123456789, generated by the game, is what Blitz Rust 1x - By Pingperfect.com runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Blitz Rust 1x - By Pingperfect.com?
To connect, start Rust, press F1, and type client.connect 208.115.206.26:28365. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).