On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,339top 69% · #2563 in EU
Last wipe26d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,169 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 14:15 UTC26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Warthog |Vanilla+|Monthly|Anti-Offline sit?
You'll see Warthog |Vanilla+|Monthly|Anti-Offline listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 208.115.206.2:28315 is the address to use.
How dependable is Warthog |Vanilla+|Monthly|Anti-Offline, and is it online at the moment?
You can join now: Warthog |Vanilla+|Monthly|Anti-Offline is online. The uptime it reports puts the last restart at about 23 hours ago. It was up 86% of the time over the last 7 full days, 145 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Warthog |Vanilla+|Monthly|Anti-Offline smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 99,756 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,527 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Warthog |Vanilla+|Monthly|Anti-Offline on?
You will find Warthog |Vanilla+|Monthly|Anti-Offline on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Warthog |Vanilla+|Monthly|Anti-Offline reset?
Warthog |Vanilla+|Monthly|Anti-Offline wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 26 days 16 hours. The tags show a monthly wipe schedule.
What happens on Warthog |Vanilla+|Monthly|Anti-Offline when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. 26 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does Warthog |Vanilla+|Monthly|Anti-Offline hold in the rankings?
In Europe, Warthog |Vanilla+|Monthly|Anti-Offline is #2,563, and overall it is #15,339 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on Warthog |Vanilla+|Monthly|Anti-Offline look like?
With 50 slots available, Warthog |Vanilla+|Monthly|Anti-Offline currently has 0 players. For the last seven days, the average number of players was 0.
Lists and filters
What is meant by the tags on Warthog |Vanilla+|Monthly|Anti-Offline?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): You will find it under Europe in the browser are the tags Warthog |Vanilla+|Monthly|Anti-Offline publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Warthog |Vanilla+|Monthly|Anti-Offline appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Warthog |Vanilla+|Monthly|Anti-Offline: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Warthog |Vanilla+|Monthly|Anti-Offline?
Nothing in the name of Warthog |Vanilla+|Monthly|Anti-Offline states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Warthog |Vanilla+|Monthly|Anti-Offline uses?
A procedural map of size 4,250 and seed 96024033, generated by the game, is what Warthog |Vanilla+|Monthly|Anti-Offline runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Warthog |Vanilla+|Monthly|Anti-Offline?
Enter client.connect 208.115.206.2:28315 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://warthog.pingperfecthosting.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^m,^v,EU,gmvanilla,cs167781,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).