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Every Rust server graded on real, live numbers. 44,965 players on the roll · 11,641 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 208.115.217.131:28080
Name of server

Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base

RegisterPresentOnline
Region–
Address208.115.217.131:28080
Last checked10m ago
2x moddedoxide
Launch Rust and join Website
Overall grade

Steady

60 out of 100, the average of 6 subjects

On the class lists: D (53), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 2
Rank#6,460top 29%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 71/ 100 Holds a respectable place: #6,460 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 90 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 508 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 10:08 UTC12d ago 2 – running 0
Thu 1 Oct, 22:51 UTC FW27d ago 2 halved by day 5 14.5 days 0
Thu 17 Sep, 21:23 UTC41d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 812 on average
508 / 500
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 602 on average
252 / 250
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 373 on average
88 / 100
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 351 on average
97 / 150
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 331 on average
927 / 970
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 314 on average
123 / 1000

Quick answers

from the figures on this page

Server details

Which region is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base based in?

Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 208.115.217.131:28080.

Is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base up, and how steady is its uptime?

You can join now: Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base is online. About 43 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

How well does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base run?

It never fell below 65 server fps in the last 48 hours, averaging 90. Buildings, deployables and everything else in the world added up to as many as 128,707 entities. Memory use reached up to 3,671 MB. Players feel lag when fps drops and entities pile up.

Which Rust version is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base running?

The server Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base wipe its map?

There is no next wipe to predict on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 12 days 22 hours have passed since this world was made.

What should you expect from wipe day on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

Recent wipes have peaked at 2 players on average. Peak numbers came 13 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 5.

Player count

Where does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base sit among Rust servers?

In the top 29% of all ranked servers, Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base sits at #6,460 for player hours over the last seven days.

How many players does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base usually have?

Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 1 players.

Tags and filters

What do Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base's tags stand for?

You'll see Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base: 2x Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Rules and settings

How is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base set up, and what rules does it keep?

The name of Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base points to a 2x gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are not covered by VAC, Valve's anti-cheat.

Can you tell me which map Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base uses?

A procedural map of size 4,500 and seed 1969639430, generated by the game, is what Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

What is the way to join Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

Enter client.connect 208.115.217.131:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/Vkpn3UJsaW.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players The server holds 50 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.