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Every Rust server graded on real, live numbers. 75,280 players on the roll · 11,830 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 208.52.146.13:10015
Name of server

Freddies Hell Re-Run

RegisterPresentOnline
Region–
Address208.52.146.13:10015
Last checked8m ago
monthly wipes vanillamoddedoxide
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 20 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe25d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 112 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 210 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes

Coming wipes

  • 7d 5hThu 5 Nov, 19:00 UTCFW
  • 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC25d ago 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC35d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
82 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
283 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
30 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 73 on average
103 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 67 on average
381 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 67 on average
23 / 1000

Quick answers

from the figures on this page

Server details

Where in the world is Freddies Hell Re-Run?

You'll find no region listed by Freddies Hell Re-Run. Rust Server Score takes the server's word for its location and does not trace the hardware. 208.52.146.13:10015 is the address to use.

Is Freddies Hell Re-Run up, and how steady is its uptime?

The server is up: Freddies Hell Re-Run is online now. According to its reported uptime, the last restart was about 44 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 21 September 2026, Rust Server Score saw it for the first time.

Is Freddies Hell Re-Run smooth to play on?

The average over the last 48 hours was 112 server fps, and it never went below 83. Up to 57,673 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,846 MB of memory. Players feel lag when fps drops and entities pile up.

On what Rust version does Freddies Hell Re-Run sit?

You will find Freddies Hell Re-Run on Rust network protocol 2634 and build 167398, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

How frequently does Freddies Hell Re-Run wipe its map?

Freddies Hell Re-Run wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 25 days 22 hours. Its tags record that it wipes monthly.

What happens on Freddies Hell Re-Run when wipe day arrives?

Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 25 hours into the latest wipe.

Population

What position does Freddies Hell Re-Run hold in the rankings?

In the top 69% of all ranked servers, Freddies Hell Re-Run sits at #15,335 for player hours over the last seven days.

Is Freddies Hell Re-Run a busy server?

Freddies Hell Re-Run is showing 0 players right now, with 20 slots in total. A seven-day average of 0 players applies here.

Lists and filters

How should you read the tags on Freddies Hell Re-Run?

gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Freddies Hell Re-Run publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Freddies Hell Re-Run?

These Rust Server Score lists count Freddies Hell Re-Run among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server rules

How is Freddies Hell Re-Run set up, and what rules does it keep?

The name of Freddies Hell Re-Run gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map Freddies Hell Re-Run uses?

Freddies Hell Re-Run runs a game-generated procedural map at size 3,300, seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How should you connect to Freddies Hell Re-Run?

To connect, start Rust, press F1, and type client.connect 208.52.146.13:10015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players The server holds 20 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.