On the class lists: F (22), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,341top 69% · #1513 in NA
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (B); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA, and #521 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 12hThu 5 Nov, 19:00 UTCFW
35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:15 UTCFW27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| sit?
In North America, according to its own listing, sits [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP|, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 209.126.2.184:28029 is the address to use.
Is [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| up, and how steady is its uptime?
At this moment, [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| is offline; the last time it was seen was 42 hours ago. According to its reported uptime, the last restart was about 21 hours ago. It was up 79% of the time over the last 7 full days, 132 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| run?
The average over the last 48 hours was 45 server fps, and it never went below 45. Up to 111,133 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,533 MB. Players feel lag when fps drops and entities pile up.
What Rust version is [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| on?
The server [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| wipe its map?
Once a month, [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 5 hours. The tags show a monthly wipe schedule.
What happens on [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 45 hours after it began.
Population
Where does [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| place in the wider field of Rust servers?
In North America, [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| is #1,513, and overall it is #15,341 on player hours over the last seven days, in the top 69% of all ranked servers. It comes #521 among servers in the trio group.
Is [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| a busy server?
[US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| is offline at the moment; the last time it was seen was 42 hours ago. A seven-day average of 0 players applies here.
Tags
What is meant by the tags on [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP|?
You'll see [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| tagged with gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): The server holds 100 slots; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP|?
These Rust Server Score lists count [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| among them: Rust tutorial servers, graded, Modded Rust servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Monthly; Gather rate: 1x.
Rules and settings
Which rules does [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| enforce, and what are its settings?
[US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| sets gather at 1x, as its name suggests. The cap on group size is 3 players (trio). You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP|?
The game generates the procedural map on [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP| at size 4,250 with seed 330014502. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join [US] Darkzone Hardcore - 1X|PVP|PVE|FOG OF WAR MAP|?
Enter client.connect 209.126.2.184:28029 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmvanilla,cs168909,ts3
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersThe server holds 100 slots.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (B); population is the one to work on (F).