On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#5,773top 26% · #948 in NA
Last wipe2d agono schedule published
Next wipe11hWed 28 Oct, 18:01 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,773 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 340 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
17 wipe days in the last 16 weeks
MTWTFSS
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·WWWWW·
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W··F··W
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W··W··W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Wednesday 28 October, 18:01 UTC, in 11h.
Every 3 days · medium confidence
usual gap3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held60%else halves by day 1.5
Coming wipes
11hWed 28 Oct, 18:01 UTC
3d 11hSat 31 Oct, 18:04 UTC
6d 11hTue 3 Nov, 18:07 UTC
8d 12hThu 5 Nov, 19:00 UTCFW
9d 11hFri 6 Nov, 18:10 UTC
12d 11hMon 9 Nov, 18:13 UTC
15d 11hThu 12 Nov, 18:16 UTC
18d 11hSun 15 Nov, 18:19 UTC
The first 48 hours of its last wipes
Sun 25 OctThu 22 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 17:58 UTC2d ago
3
–
running
0
Thu 22 Oct, 17:55 UTC5d ago
1
✓ held half
3 days
0
Mon 19 Oct, 18:01 UTC8d ago
2
✓ held half
3 days
0
Fri 16 Oct, 17:55 UTC11d ago
1
✓ held half
3 days
0
Tue 13 Oct, 17:56 UTC14d ago
3
halved by day 1
3 days
0
Sat 10 Oct, 17:55 UTC17d ago
3
halved by day 2
3 days
1
Wed 7 Oct, 17:56 UTC20d ago
1
halved by day 1
3 days
0
Sun 4 Oct, 17:55 UTC23d ago
1
✓ held half
3 days
0
Thu 1 Oct, 18:05 UTCFW26d ago
2
✓ held half
3 days
0
Mon 28 Sep, 17:55 UTC29d ago
3
halved by day 2
3 days
1
Fri 25 Sep, 17:55 UTC32d ago
1
✓ held half
3 days
0
Tue 22 Sep, 17:55 UTC35d ago
1
✓ held half
3 days
1
Sat 19 Sep, 05:26 UTC39d ago
9
halved by day 2
3.5 days
0
Fri 18 Sep, 11:33 UTC39d ago
9
–
0.7 days
1
Thu 17 Sep, 17:50 UTC40d ago
4
–
0.7 days
0
Wed 16 Sep, 04:00 UTC42d ago
4
–
1.6 days
0
Tue 15 Sep, 11:52 UTC42d ago
2
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Actual real True One Grid 1 Grid | 10/25?
You'll see Actual real True One Grid 1 Grid | 10/25 listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 209.205.225.2:28020 is the address to use.
How reliable is Actual real True One Grid 1 Grid | 10/25, and is it up?
The server is up: Actual real True One Grid 1 Grid | 10/25 is online now. About 19 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Actual real True One Grid 1 Grid | 10/25 run?
It averaged 30 server fps over the last 48 hours, with a low of 30. Up to 3,564 entities were in the world, covering buildings, deployables and the rest. Up to 1,259 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Actual real True One Grid 1 Grid | 10/25 on?
Rust network protocol 2635 and build 168909 on Linux is what Actual real True One Grid 1 Grid | 10/25 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Actual real True One Grid 1 Grid | 10/25 reset?
Recent wipes on Actual real True One Grid 1 Grid | 10/25 have come about every 3 days. It is due to wipe next on Wednesday 28 October at 18:01 UTC. 2 days 12 hours have passed since this world was made.
What happens on Actual real True One Grid 1 Grid | 10/25 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 1 hours after it began. Half the peak held until the next wipe in 60% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Population
Where does Actual real True One Grid 1 Grid | 10/25 sit among Rust servers?
In North America, Actual real True One Grid 1 Grid | 10/25 is #948, and overall it is #5,773 on player hours over the last seven days, in the top 26% of all ranked servers.
How many players does Actual real True One Grid 1 Grid | 10/25 usually have?
Right now, 0 players are on Actual real True One Grid 1 Grid | 10/25, which has 50 slots. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Lists and filters
What do Actual real True One Grid 1 Grid | 10/25's tags stand for?
The game's browser takes its cue from the tags Actual real True One Grid 1 Grid | 10/25 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America; oxidation (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Actual real True One Grid 1 Grid | 10/25 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Actual real True One Grid 1 Grid | 10/25 among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on Actual real True One Grid 1 Grid | 10/25?
The name of Actual real True One Grid 1 Grid | 10/25 gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Actual real True One Grid 1 Grid | 10/25?
A procedural map of size 1,000 and seed 79905603, generated by the game, is what Actual real True One Grid 1 Grid | 10/25 runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How do you get onto Actual real True One Grid 1 Grid | 10/25?
To connect, start Rust, press F1, and type client.connect 209.205.225.2:28020. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z,oxidation
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Other
oxidation
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).