Working its way up from the back of the class: #12,111 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
20/ 100
F
Lost ground: down 7,255 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.5 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Sat 17 OctFri 16 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 16:44 UTC10d ago
3
–
running
0
Fri 16 Oct, 05:27 UTC12d ago
3
–
1.5 days
0
Thu 15 Oct, 18:17 UTC12d ago
3
–
0.5 days
1
Wed 14 Oct, 02:21 UTC14d ago
3
–
1.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
OC · groups of 8+ · 10x · biweekly · 69 on average
78 / 150
Quick answers
from the figures on this page
Server details
Which region is Stoner6unts 10X Mods In Progress based in?
No region is published for Stoner6unts 10X Mods In Progress. Rust Server Score takes the server's word for its location and does not trace the hardware. 209.222.98.175:54552 is the address to use.
How dependable is Stoner6unts 10X Mods In Progress, and is it online at the moment?
At this moment, Stoner6unts 10X Mods In Progress is offline; the last time it was seen was 9 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 14 October 2026, Rust Server Score saw it for the first time.
What Rust version is Stoner6unts 10X Mods In Progress on?
You will find Stoner6unts 10X Mods In Progress on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Stoner6unts 10X Mods In Progress reset?
No next wipe can be predicted for Stoner6unts 10X Mods In Progress, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 10 days 13 hours.
What happens on Stoner6unts 10X Mods In Progress when wipe day arrives?
The average peak on its recent wipes was 3 players. Peak numbers came 3 hours into the latest wipe.
Player numbers
Where does Stoner6unts 10X Mods In Progress place in the wider field of Rust servers?
In the top 55% of all ranked servers, Stoner6unts 10X Mods In Progress sits at #12,111 for player hours over the last seven days.
What does the population on Stoner6unts 10X Mods In Progress look like?
Stoner6unts 10X Mods In Progress is offline at the moment; the last time it was seen was 9 days 9 hours ago.
Tags and filters
How should you read the tags on Stoner6unts 10X Mods In Progress?
The game's browser takes its cue from the tags Stoner6unts 10X Mods In Progress has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Stoner6unts 10X Mods In Progress?
These Rust Server Score lists count Stoner6unts 10X Mods In Progress among them: 10x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Map and rules
What settings and rules apply on Stoner6unts 10X Mods In Progress?
Going by its name, Stoner6unts 10X Mods In Progress runs 10x gather. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Stoner6unts 10X Mods In Progress uses?
The game generates the procedural map on Stoner6unts 10X Mods In Progress at size 4,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Stoner6unts 10X Mods In Progress?
Enter client.connect 209.222.98.175:54552 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/nB2QEhcma.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max players40 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); momentum is the one to work on (F).