On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak 3
Rank#4,146top 19% · #696 in NA
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,146 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 166 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 18 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·W·W···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 00:35 UTC3h ago
–
–
–
1
Thu 22 Oct, 21:41 UTC5d ago
–
–
–
1
Thu 22 Oct, 19:37 UTC5d ago
–
–
–
2
Thu 22 Oct, 19:09 UTC5d ago
–
–
–
0
Thu 22 Oct, 18:59 UTC5d ago
–
–
–
0
Thu 22 Oct, 18:36 UTC5d ago
–
–
–
0
Thu 22 Oct, 18:28 UTC5d ago
–
–
–
0
Tue 20 Oct, 20:14 UTC7d ago
–
–
–
0
Tue 20 Oct, 19:55 UTC7d ago
–
–
–
1
Sat 10 Oct, 19:27 UTC17d ago
0
–
10 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S?
In North America, according to its own listing, sits Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 209.74.93.104:28015 is the address to use.
Is Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S up, and how steady is its uptime?
You can join now: Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S is online. According to its reported uptime, the last restart was about 2 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 9 October 2026.
How well does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S run?
It averaged 166 server fps over the last 48 hours, with a low of 118. Up to 109,151 entities were in the world, covering buildings, deployables and the rest. Up to 3,970 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S sit?
You will find Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S on Rust network protocol 2635 and build 167398, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S wipe its map?
No resets count as wipes on Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S, because the world is remade every few hours and no schedule is kept.
Player count
Where does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S place in the wider field of Rust servers?
In North America, Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S is #696, and overall it is #4,146 on player hours over the last seven days, in the top 19% of all ranked servers.
What does the population on Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S look like?
Right now, 0 players are on Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S, which has 125 slots. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 21:00 UTC, with an average of 2 players.
Tags
What do Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S's tags stand for?
You'll see Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S tagged with gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): 125 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs167398 (Build): This runs on build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S?
Nothing in the name of Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S states a gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S uses?
The game generates the procedural map on Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S at size 4,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
How should you connect to Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S?
Enter client.connect 209.74.93.104:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://eternalnexus.org.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp125
Max players125 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).