On the class lists: C+ (68), with population over 48 hours and no performance mark.
Players now1/ 1100% full
7-day average1peak 1
Rank#6,422top 29%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
99/ 100
A+
A full classroom nearly all week: 1 of 1 on average.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,422 on player hours.
Uptimehours on the list, last 48
15/ 100
F
Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 124 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
88/ 100
A−
Climbing fast: up 4,826 places this week.
A good term.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 11:47 UTC25d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rust Server TG. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 210.131.219.71:28015.
How reliable is Rust Server TG, and is it up?
At this moment, Rust Server TG is offline; the last time it was seen was 9 hours ago. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 17 of 168 hours, or 10% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Rust Server TG perform well?
It averaged 124 server fps over the last 48 hours, with a low of 97. Buildings, deployables and everything else in the world added up to as many as 106,658 entities. At its highest, it used 2,498 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Rust Server TG sit?
Rust network protocol 2635 and build 168909 on Linux is what Rust Server TG runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Rust Server TG wipe its map?
The record holds too few of Rust Server TG's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 25 days 11 hours.
What happens on Rust Server TG when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe.
Player count
Where does Rust Server TG sit among Rust servers?
Over the last seven days, Rust Server TG has #6,422 for player hours, in the top 29% of all ranked servers.
How many players does Rust Server TG usually have?
It has been 9 hours since Rust Server TG was last seen, and it is offline right now. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.
Tags and filters
How should you read the tags on Rust Server TG?
The game's browser takes its cue from the tags Rust Server TG has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): Its slot count is 1; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^p (PvE): Players do not fight one another here; the world is the danger. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Rust Server TG appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust Server TG among them: Best community servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Rust Server TG?
Nothing in the name of Rust Server TG states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust Server TG?
The game generates the procedural map on Rust Server TG at size 4,250 with seed 1673090418. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Rust Server TG?
To connect, start Rust, press F1, and type client.connect 210.131.219.71:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max playersIts slot count is 1.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); uptime is the one to work on (F).