Working its way up from the back of the class: #15,996 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 901 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 24 Sep, 05:50 UTC35d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [TR/EU] Runaway | Yeni Baslayan | Weekly sit?
No region tag appears for [TR/EU] Runaway | Yeni Baslayan | Weekly, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 212.134.162.166:28015.
How reliable is [TR/EU] Runaway | Yeni Baslayan | Weekly, and is it up?
You cannot join now: [TR/EU] Runaway | Yeni Baslayan | Weekly is offline, last seen 26 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does [TR/EU] Runaway | Yeni Baslayan | Weekly sit?
The server [TR/EU] Runaway | Yeni Baslayan | Weekly is on Rust network protocol 2633 and build 165217 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does [TR/EU] Runaway | Yeni Baslayan | Weekly wipe its map?
[TR/EU] Runaway | Yeni Baslayan | Weekly has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 35 days 20 hours.
What happens on [TR/EU] Runaway | Yeni Baslayan | Weekly when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Population
Where does [TR/EU] Runaway | Yeni Baslayan | Weekly place in the wider field of Rust servers?
In the top 71% of all ranked servers, [TR/EU] Runaway | Yeni Baslayan | Weekly sits at #15,996 for player hours over the last seven days.
How many players does [TR/EU] Runaway | Yeni Baslayan | Weekly usually have?
It has been 26 days 4 hours since [TR/EU] Runaway | Yeni Baslayan | Weekly was last seen, and it is offline right now.
Lists and filters
What do [TR/EU] Runaway | Yeni Baslayan | Weekly's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags [TR/EU] Runaway | Yeni Baslayan | Weekly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [TR/EU] Runaway | Yeni Baslayan | Weekly?
Rust Server Score lists that include [TR/EU] Runaway | Yeni Baslayan | Weekly: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is [TR/EU] Runaway | Yeni Baslayan | Weekly set up, and what rules does it keep?
The name of [TR/EU] Runaway | Yeni Baslayan | Weekly gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [TR/EU] Runaway | Yeni Baslayan | Weekly uses?
A procedural map of size 3,750 and seed 2062344791, generated by the game, is what [TR/EU] Runaway | Yeni Baslayan | Weekly runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join [TR/EU] Runaway | Yeni Baslayan | Weekly?
To connect, start Rust, press F1, and type client.connect 212.134.162.166:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp250
Max playersThe server holds 250 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).