Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 4,349 places this week. A strong wipe could turn it round.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
wipe-day peak15players, last three wipes
The first 48 hours of its last wipes
Sat 19 SepFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 15, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 19 Sep, 18:01 UTC39d ago
15
–
running
3
Fri 18 Sep, 20:30 UTC40d ago
15
–
0.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for Wicked Rust 10x [US] Clans, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 212.192.28.164:35601 is the address to use.
How reliable is Wicked Rust 10x [US] Clans, and is it up?
The server is down: Wicked Rust 10x [US] Clans is offline now, with the last sighting 38 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 17 September 2026.
Which Rust version is Wicked Rust 10x [US] Clans running?
Rust network protocol 2633 and build 164530 on Linux is what Wicked Rust 10x [US] Clans runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Wicked Rust 10x [US] Clans reset?
Wicked Rust 10x [US] Clans has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 39 days 23 hours have passed since this world was made.
What should you expect from wipe day on Wicked Rust 10x [US] Clans?
Recent wipes have peaked at 15 players on average. 23 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Wicked Rust 10x [US] Clans sit among Rust servers?
Over the last seven days, Wicked Rust 10x [US] Clans has #7,727 for player hours, in the top – of all ranked servers.
How many players does Wicked Rust 10x [US] Clans usually have?
The last sighting of Wicked Rust 10x [US] Clans was 38 days 23 hours ago, and it is offline right now.
Tags
How should you read the tags on Wicked Rust 10x [US] Clans?
You'll see Wicked Rust 10x [US] Clans tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts32 (Group limit): No team may go above 32; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Wicked Rust 10x [US] Clans?
Rust Server Score lists that include Wicked Rust 10x [US] Clans: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x; Players now: At least 10.
Server rules
What settings and rules apply on Wicked Rust 10x [US] Clans?
Going by its name, Wicked Rust 10x [US] Clans runs 10x gather. The limit for a group is 32 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Wicked Rust 10x [US] Clans uses?
Download the published file for the custom 4,250 map on Wicked Rust 10x [US] Clans from this page.
Connecting
How do you get onto Wicked Rust 10x [US] Clans?
Enter client.connect 212.192.28.164:35601 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2633,gmrust,cs164530,ts32,^o^z,rustmaps
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts32
Group limitNo team may go above 32.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.