On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,269top 68%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 182 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 7,133 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 18:17 UTC18d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Sparked Host Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 212.192.29.14:28019 is the address to use.
How dependable is Sparked Host Rust Server, and is it online at the moment?
You can join now: Sparked Host Rust Server is online. The uptime it reports puts the last restart at about 18 days ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Sparked Host Rust Server perform well?
The average over the last 48 hours was 182 server fps, and it never went below 127. At its peak, it held 47,390 entities, including buildings, deployables and all else in the world. Up to 3,783 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Sparked Host Rust Server sit?
Rust network protocol 2634 and build 167398 on Linux is what Sparked Host Rust Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Sparked Host Rust Server reset?
There are too few wipes on record for Sparked Host Rust Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 18 days 2 hours have passed since this world was made.
What happens on Sparked Host Rust Server when wipe day arrives?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Sparked Host Rust Server place in the wider field of Rust servers?
Over the last seven days, Sparked Host Rust Server has #15,269 for player hours, in the top 68% of all ranked servers.
Is Sparked Host Rust Server a busy server?
Right now, 0 players are on Sparked Host Rust Server, which has 40 slots. A seven-day average of 0 players applies here.
Tags
What is meant by the tags on Sparked Host Rust Server?
The game's browser takes its cue from the tags Sparked Host Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Sparked Host Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Sparked Host Rust Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is Sparked Host Rust Server set up, and what rules does it keep?
The name of Sparked Host Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Sparked Host Rust Server runs which map?
A procedural map of size 3,000 and seed 1, generated by the game, is what Sparked Host Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Sparked Host Rust Server?
To connect, start Rust, press F1, and type client.connect 212.192.29.14:28019. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).