On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#10,102top 45%
Last wipe1d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,102 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 66 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
35d 13hThu 3 Dec, 19:00 UTCFW
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 08:44 UTC1d ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RAPTORSLAKE. Rust Server Score takes the server's word for its location and does not trace the hardware. 212.22.93.27:28014 is the address to use.
Is RAPTORSLAKE up, and how steady is its uptime?
The server is up: RAPTORSLAKE is online now. The uptime it reports puts the last restart at about 10 hours ago. For the last 2 full days, it was up 47 of 48 hours, or 98% of the time. It was first seen by Rust Server Score on 26 October 2026.
Is RAPTORSLAKE smooth to play on?
It averaged 66 server fps over the last 48 hours, with a low of 65. At its peak, it held 196,111 entities, including buildings, deployables and all else in the world. Up to 3,957 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is RAPTORSLAKE on?
You will find RAPTORSLAKE on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does RAPTORSLAKE wipe its map?
Once a month, RAPTORSLAKE wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 44 hours. Its tags record that it wipes monthly.
Player numbers
What position does RAPTORSLAKE hold in the rankings?
Over the last seven days, RAPTORSLAKE has #10,102 for player hours, in the top 45% of all ranked servers.
What does the population on RAPTORSLAKE look like?
With 100 slots available, RAPTORSLAKE currently has 0 players. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.
Tags
How should you read the tags on RAPTORSLAKE?
You'll see RAPTORSLAKE tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RAPTORSLAKE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RAPTORSLAKE among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Map and rules
What settings and rules apply on RAPTORSLAKE?
You will find no gather rate in the name of RAPTORSLAKE. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RAPTORSLAKE?
RAPTORSLAKE runs a game-generated procedural map at size 6,000, seed 1605290779. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join RAPTORSLAKE?
Enter client.connect 212.22.93.27:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).