On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 7
Rank#3,141top 14%
Last wipe12d agobiweekly schedule
Next wipe1d 19hFri 30 Oct, 02:37 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,141 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 1,159 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 02:37 UTC, in 1d 19h.
Every other Friday at 02:37 UTC · medium confidence
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 5
Coming wipes
1d 19hFri 30 Oct, 02:37 UTC
8d 11hThu 5 Nov, 19:00 UTCFW
15d 19hFri 13 Nov, 02:37 UTC
29d 19hFri 27 Nov, 02:37 UTC
36d 11hThu 3 Dec, 19:00 UTCFW
43d 19hFri 11 Dec, 02:37 UTC
The first 48 hours of its last wipes
Fri 16 OctFri 2 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 11, 38 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 02:37 UTC12d ago
11
–
running
1
Fri 2 Oct, 02:46 UTC26d ago
12
halved by day 6
14 days
0
Fri 18 Sep, 03:14 UTC40d ago
14
halved by day 4
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | based in?
[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 212.22.93.52:28014 is the address to use.
How reliable is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, and is it up?
You can join now: [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is online. According to its reported uptime, the last restart was about 8 hours ago. For the last 7 full days, it was up 164 of 168 hours, or 98% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | perform well?
The average over the last 48 hours was 62 server fps, and it never went below 50. At its peak, it held 157,917 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,524 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | sit?
Rust network protocol 2635 and build 168909 on Windows is what [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | wipe its map?
Wipes come every other Friday at 02:37 UTC on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. It is due to wipe next on Friday 30 October at 02:37 UTC. The world it runs now was created 12 days 4 hours. Its tags say it wipes every two weeks.
What happens on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | when wipe day arrives?
The average peak on its recent wipes was 12 players. Peak numbers came 38 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 5.
Player numbers
Where does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | sit among Rust servers?
Over the last seven days, [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | has #3,141 for player hours, in the top 14% of all ranked servers.
Is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | a busy server?
[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is showing 0 players right now, with 50 slots in total. It peaked at 7 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 4 players.
Tags and filters
What is meant by the tags on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
You'll see [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; jp0 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
Which rules does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | enforce, and what are its settings?
The name of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | gives no gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are not covered by VAC, Valve's anti-cheat.
[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs which map?
[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs a game-generated procedural map at size 4,250, seed 477406466. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
Enter client.connect 212.22.93.52:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at http://tlshop.gamestores.app/.
Server tags
what each one means
Published asmp50,ptrak,jp0,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
jp0
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).