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Every Rust server graded on real, live numbers. 40,773 players on the roll · 11,615 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 212.22.93.52:28014
Name of server

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |

RegisterPresentOnline
Region–
Address212.22.93.52:28014
Last checked13m ago
biweekly wipes moddedoxidepve
Launch Rust and join Website
Overall grade

Working towards

53 out of 100, the average of 6 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average1peak 7
Rank#3,141top 14%
Last wipe12d agobiweekly schedule
Next wipe1d 19hFri 30 Oct, 02:37 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 86/ 100 Holds a respectable place: #3,141 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 32/ 100 Lost ground: down 1,159 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0246808:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 02:37 UTC, in 1d 19h. Every other Friday at 02:37 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  • 1d 19hFri 30 Oct, 02:37 UTC
  • 8d 11hThu 5 Nov, 19:00 UTCFW
  • 15d 19hFri 13 Nov, 02:37 UTC
  • 29d 19hFri 27 Nov, 02:37 UTC
  • 36d 11hThu 3 Dec, 19:00 UTCFW
  • 43d 19hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 11 – running 1
Fri 2 Oct, 02:46 UTC26d ago 12 halved by day 6 14 days 0
Fri 18 Sep, 03:14 UTC40d ago 14 halved by day 4 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 246 on average
132 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 236 on average
110 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 99 on average
55 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
70 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 53 on average
38 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 51 on average
16 / 250

Quick answers

from the figures on this page

Server details

Which region is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | based in?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 212.22.93.52:28014 is the address to use.

How reliable is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, and is it up?

You can join now: [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is online. According to its reported uptime, the last restart was about 8 hours ago. For the last 7 full days, it was up 164 of 168 hours, or 98% of the time. It was first seen by Rust Server Score on 13 September 2026.

Does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | perform well?

The average over the last 48 hours was 62 server fps, and it never went below 50. At its peak, it held 157,917 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,524 MB. When fps is low and entities climb, that is lag to players.

On what Rust version does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | sit?

Rust network protocol 2635 and build 168909 on Windows is what [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | wipe its map?

Wipes come every other Friday at 02:37 UTC on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. It is due to wipe next on Friday 30 October at 02:37 UTC. The world it runs now was created 12 days 4 hours. Its tags say it wipes every two weeks.

What happens on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | when wipe day arrives?

The average peak on its recent wipes was 12 players. Peak numbers came 38 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 5.

Player numbers

Where does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | sit among Rust servers?

Over the last seven days, [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | has #3,141 for player hours, in the top 14% of all ranked servers.

Is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | a busy server?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is showing 0 players right now, with 50 slots in total. It peaked at 7 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 4 players.

Tags and filters

What is meant by the tags on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

You'll see [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; jp0 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server rules

Which rules does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | enforce, and what are its settings?

The name of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | gives no gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are not covered by VAC, Valve's anti-cheat.

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs which map?

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs a game-generated procedural map at size 4,250, seed 477406466. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How do you get onto [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?

Enter client.connect 212.22.93.52:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at http://tlshop.gamestores.app/.

Server tags

what each one means

Published as mp50,ptrak,jp0,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players The server holds 50 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Other

jp0
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.