On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now14/ 9016% full
7-day average5peak 22
Rank#1,348top 6%
Last wipe1d agomonthly schedule
Next wipe2d 18hFri 30 Oct, 13:04 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 5 of 90 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,348 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 171 server fps on average.
Wipeskeeping the crowd after a wipe
80/ 100
B+
Holds its players well after a wipe: 80% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 36 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 13:04 UTC, in 2d 18h.
Every 4 days · medium confidence
usual gap4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak19players, last three wipes
crowd held80%else halves by day 3
Coming wipes
2d 18hFri 30 Oct, 13:04 UTC
6d 18hTue 3 Nov, 13:03 UTC
9d 0hThu 5 Nov, 19:00 UTCFW
10d 18hSat 7 Nov, 13:03 UTC
14d 18hWed 11 Nov, 13:02 UTC
18d 18hSun 15 Nov, 13:02 UTC
22d 18hThu 19 Nov, 13:02 UTC
26d 18hMon 23 Nov, 13:01 UTC
The first 48 hours of its last wipes
Thu 22 OctSun 18 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 15, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 13:04 UTC1d ago
–
–
running
17
Thu 22 Oct, 13:02 UTC5d ago
15
✓ held half
4 days
5
Sun 18 Oct, 13:04 UTC9d ago
23
halved by day 3
4 days
14
Wed 14 Oct, 13:04 UTC13d ago
18
✓ held half
4 days
16
Sat 10 Oct, 14:01 UTC17d ago
19
✓ held half
4 days
10
Tue 6 Oct, 13:06 UTC21d ago
18
✓ held half
4 days
13
Fri 2 Oct, 09:07 UTC25d ago
30
✓ held half
4.2 days
0
Mon 28 Sep, 13:36 UTC29d ago
21
✓ held half
3.8 days
2
Thu 24 Sep, 13:03 UTC33d ago
21
✓ held half
4 days
2
Sun 20 Sep, 13:03 UTC37d ago
24
✓ held half
4 days
17
Wed 16 Sep, 13:02 UTC41d ago
32
✓ held half
4 days
9
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT?
You'll find no region listed by Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 212.232.75.180:27004.
How reliable is Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT, and is it up?
You can join now: Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT is online. About 28 hours ago, it restarted, based on the uptime it reports. It was up 164 of 168 hours over the last 7 full days, which is 98% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT perform well?
The average over the last 48 hours was 171 server fps, and it never went below 112. At its peak, it held 96,777 entities, including buildings, deployables and all else in the world. Up to 3,837 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT sit?
Rust network protocol 2635 and build 168909 on Linux is what Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT reset?
About every 4 days, Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT has wiped lately. Expect the next wipe on Friday 30 October at 13:04 UTC. The world it runs now was created 29 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT?
The average peak on its recent wipes was 19 players. 29 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 80% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT sit among Rust servers?
Over the last seven days, Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT has #1,348 for player hours, in the top 6% of all ranked servers.
How many players does Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT usually have?
Right now, 14 players are on Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT, which has 90 slots. Averaging 5 players over seven days, it peaked at 22. The busiest time in the last 48 hours was 17:00 UTC, with an average of 18 players.
Lists and filters
What do Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT's tags stand for?
The game's browser takes its cue from the tags Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT has set: gmrust (Game mode): Rust survival, played by the standard rules; mp90 (Max players): Its slot count is 90; ts50 (Group limit): A team can hold 50 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT?
Rust Server Score lists that include Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT: Rust servers above 10x gather rate and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days; Gather rate: More than 10x; Players now: At least 10.
Map and rules
How is Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT set up, and what rules does it keep?
Going by its name, Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT runs 1e+06x gather. A group here can reach 50 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT?
A procedural map of size 2,620 and seed 1722416543, generated by the game, is what Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Demonic Rust |№1|X1000000|PVP|FPS+|EXTRA LOOT?
Enter client.connect 212.232.75.180:27004 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://shop.demonicproject.ru/.
Server tags
what each one means
Published asmp90,ptrak,$r?,v2635,^m,gmrust,cs168909,ts50,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp90
Max playersIts slot count is 90.
ts50
Group limitA team can hold 50 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).