Working its way up from the back of the class: #14,510 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 3,764 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Mon 5 OctSun 4 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 10:15 UTC23d ago
1
–
running
0
Sun 4 Oct, 11:23 UTC24d ago
1
–
1 days
0
Fri 2 Oct, 08:13 UTC26d ago
1
–
2.1 days
0
Wed 30 Sep, 14:22 UTC28d ago
1
–
1.7 days
0
Tue 29 Sep, 16:55 UTC29d ago
1
–
0.9 days
0
Tue 29 Sep, 10:19 UTC29d ago
1
–
0.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
My Test Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 212.68.225.49:28015 is the address to use.
How dependable is My Test Server, and is it online at the moment?
At this moment, My Test Server is offline; the last time it was seen was 23 days 15 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 28 September 2026.
What Rust version is My Test Server on?
You will find My Test Server on Rust network protocol 2634 and build 166652, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does My Test Server wipe its map?
My Test Server wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 23 days 16 hours.
What should you expect from wipe day on My Test Server?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
What position does My Test Server hold in the rankings?
Over the last seven days, My Test Server has #14,510 for player hours, in the top 65% of all ranked servers.
How many players does My Test Server usually have?
It has been 23 days 15 hours since My Test Server was last seen, and it is offline right now.
Tags
What do My Test Server's tags stand for?
You'll see My Test Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does My Test Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include My Test Server: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on My Test Server?
You will find no gather rate in the name of My Test Server. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map My Test Server uses?
The game generates a procedural map for My Test Server.
Getting in
How do you get onto My Test Server?
Enter client.connect 212.68.225.49:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.