On the class lists: B− (73), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average1peak 3
Rank#4,060top 18%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #4,060 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
85/ 100
A−
Climbing fast: up 2,850 places this week.
A good term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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·W·F···
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····W·W
W·WW··W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 25 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 40 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 16:37 UTC2d ago
3
–
running
0
Thu 22 Oct, 10:48 UTC5d ago
3
✓ held half
3.2 days
0
Wed 21 Oct, 16:54 UTC6d ago
3
–
0.7 days
0
Mon 19 Oct, 18:20 UTC8d ago
2
–
1.9 days
0
Mon 19 Oct, 06:41 UTC8d ago
2
–
0.5 days
0
Sun 18 Oct, 11:12 UTC9d ago
1
–
0.8 days
0
Fri 16 Oct, 03:36 UTC11d ago
1
✓ held half
2.3 days
0
Thu 1 Oct, 22:13 UTCFW26d ago
1
halved by day 1
14.2 days
0
Tue 29 Sep, 19:57 UTC28d ago
1
halved by day 1
2.1 days
0
Thu 17 Sep, 18:08 UTC40d ago
–
–
12.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Azuras Land. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 213.136.87.44:28115.
How dependable is Azuras Land, and is it online at the moment?
You can join now: Azuras Land is online. About 22 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Azuras Land smooth to play on?
It averaged 56 server fps over the last 48 hours, with a low of 16. At its peak, it held 119,777 entities, including buildings, deployables and all else in the world. At its highest, it used 3,585 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Azuras Land running?
You will find Azuras Land on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Azuras Land reset?
No next wipe can be predicted for Azuras Land, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 2 days 6 hours.
What should you expect from wipe day on Azuras Land?
The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 40 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player numbers
Where does Azuras Land sit among Rust servers?
In the top 18% of all ranked servers, Azuras Land sits at #4,060 for player hours over the last seven days.
How many players does Azuras Land usually have?
With 50 slots available, Azuras Land currently has 2 players. Averaging 1 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 20:00 UTC, with an average of 3 players.
Lists and filters
What is meant by the tags on Azuras Land?
You'll see Azuras Land tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Azuras Land appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Azuras Land among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which rules does Azuras Land enforce, and what are its settings?
Nothing in the name of Azuras Land states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Azuras Land uses?
A procedural map of size 4,500 and seed 183258278, generated by the game, is what Azuras Land runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Azuras Land?
To connect, start Rust, press F1, and type client.connect 213.136.87.44:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in wipe hold (A+); population is the one to work on (F).